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List: kwin
Subject: Re: Physics Based Animator
From: Lubos Lunak <l.lunak () suse ! cz>
Date: 2008-03-28 13:12:46
Message-ID: 200803281412.46514.l.lunak () suse ! cz
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On Wednesday 26 of March 2008, Premeir Sullivan wrote:
> In regards to the talk about a physics based animator, what I'd like to see
> is this. There is currently very simple ways of changing a window's
> relative location on screen, scaling it, and changing its transparency by
> simply modifying variables in the window's data. What would be nice would
> be to include simple methods to rotate windows in 3 dimensional space.
> With this addition we won't have to worry about openGL in each individual
> plugins, since all the primary uses of openGL will be provided by the kwin
> api. Is this something that can be done simply?
Good question, I don't know. And there's also the question how the XRender
scene code would cope with it.
--
Lubos Lunak
KDE developer
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SUSE LINUX, s.r.o. e-mail: l.lunak@suse.cz , l.lunak@kde.org
Lihovarska 1060/12 tel: +420 284 028 972
190 00 Prague 9 fax: +420 284 028 951
Czech Republic http://www.suse.cz
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