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List:       kwin
Subject:    Re: Physics Based Animator
From:       Lubos Lunak <l.lunak () suse ! cz>
Date:       2008-03-28 13:12:46
Message-ID: 200803281412.46514.l.lunak () suse ! cz
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On Wednesday 26 of March 2008, Premeir Sullivan wrote:
> In regards to the talk about a physics based animator, what I'd like to see
> is this.  There is currently very simple ways of changing a window's
> relative location on screen, scaling it, and changing its transparency by
> simply modifying variables in the window's data.  What would be nice would
> be to include simple methods to rotate windows in 3 dimensional space. 
> With this addition we won't have to worry about openGL in each individual
> plugins, since all the primary uses of openGL will be provided by the kwin
> api.  Is  this something that can be done simply?

 Good question, I don't know. And there's also the question how the XRender 
scene code would cope with it.

-- 
Lubos Lunak
KDE developer
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SUSE LINUX, s.r.o.   e-mail: l.lunak@suse.cz , l.lunak@kde.org
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Czech Republic       http://www.suse.cz
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