On Wednesday 26 of March 2008, Premeir Sullivan wrote: > In regards to the talk about a physics based animator, what I'd like to see > is this. There is currently very simple ways of changing a window's > relative location on screen, scaling it, and changing its transparency by > simply modifying variables in the window's data. What would be nice would > be to include simple methods to rotate windows in 3 dimensional space. > With this addition we won't have to worry about openGL in each individual > plugins, since all the primary uses of openGL will be provided by the kwin > api. Is this something that can be done simply? Good question, I don't know. And there's also the question how the XRender scene code would cope with it. -- Lubos Lunak KDE developer -------------------------------------------------------------- SUSE LINUX, s.r.o. e-mail: l.lunak@suse.cz , l.lunak@kde.org Lihovarska 1060/12 tel: +420 284 028 972 190 00 Prague 9 fax: +420 284 028 951 Czech Republic http://www.suse.cz _______________________________________________ Kwin mailing list Kwin@kde.org https://mail.kde.org/mailman/listinfo/kwin