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List: kde-usability
Subject: Re: [Kde-games-devel] Usability review and advice for kdegames
From: Jacob Beauregard <jake13jake () comcast ! net>
Date: 2007-08-21 2:57:45
Message-ID: 46CA54A9.9080301 () comcast ! net
[Download RAW message or body]
If the game runs independently from the player (ex. Tetris), make sure
that the playing area says "Start" and that clicking anywhere on it will
start the game. A simple explanation of controls (if more complicated
than point/click, drag/drop), would be a bonus. This is what irks me the
most about games.
Also, don't implement Schaeffer and Company's algorithm for any game of
checkers. That would just be mean.
Nicolas Roffet wrote:
> Le mardi 24 juillet 2007, Mauricio Piacentini a écrit :
>
>> Hi. We are at a point at the kdegames module where we can use some
>> advice from the KDE usability experts, before a final review is
>> conducted during the beta.
>> [...]
>> I prepared some screenshots with examples of current KDE4-alpha games to
>> help this discussion, as I know not everyone has a recent build of
>> kdegames available to test.
>>
>
> Thanks a lot Mauricio for this great e-mail. I'm looking forward to see the
> comments... :)
>
>
>
>> C) If we decide that it is OK to have the widget in the statusBar, there
>> is another factor. Currently it is always present there, and the
>> KGameDifficulty action (present in the menu) can not be added to the
>> toolbar as well. I assume this is OK in cases like this?
>>
>
> Hum... I think this is OK, because it would be too much to have twice the
> difficulty selector in the window... But actualy, I don't understand why it
> doen't work... It worked some time ago and should work, shouldn't it?... Is
> it a bug?
>
>
>
>> E) Some games are experimenting with different methods for communicating
>> critical information to the player. [...]
>> Two of these screenshots are using a new class in kde games, called
>> KGamePopupItem.
>>
>
> I have small change requests concerning KMines and KGamePopupItem: the message
> is in the middle of the window and hides an important part of the board. It's
> a bit annoying because at this moment, the player wants to see the solution,
> (= where the mines actually are...)
> - Could we have the message on the corner? (Like in KBlackBox ,o) )
> - Could it be possible to click on it to hide it instantly (before the end of
> the timer)?
>
>
>
>> We really want
>> to make the controls for common game options like choosing difficulty
>> and visualizing highscores more standard,
>>
>
> YES! :)
>
>
> ------------------------------------------------------------------------
>
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> kde-usability@kde.org
> https://mail.kde.org/mailman/listinfo/kde-usability
>
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