From kde-usability Tue Aug 21 02:57:45 2007 From: Jacob Beauregard Date: Tue, 21 Aug 2007 02:57:45 +0000 To: kde-usability Subject: Re: [Kde-games-devel] Usability review and advice for kdegames Message-Id: <46CA54A9.9080301 () comcast ! net> X-MARC-Message: https://marc.info/?l=kde-usability&m=118766512109413 If the game runs independently from the player (ex. Tetris), make sure that the playing area says "Start" and that clicking anywhere on it will start the game. A simple explanation of controls (if more complicated than point/click, drag/drop), would be a bonus. This is what irks me the most about games. Also, don't implement Schaeffer and Company's algorithm for any game of checkers. That would just be mean. Nicolas Roffet wrote: > Le mardi 24 juillet 2007, Mauricio Piacentini a écrit : > >> Hi. We are at a point at the kdegames module where we can use some >> advice from the KDE usability experts, before a final review is >> conducted during the beta. >> [...] >> I prepared some screenshots with examples of current KDE4-alpha games to >> help this discussion, as I know not everyone has a recent build of >> kdegames available to test. >> > > Thanks a lot Mauricio for this great e-mail. I'm looking forward to see the > comments... :) > > > >> C) If we decide that it is OK to have the widget in the statusBar, there >> is another factor. Currently it is always present there, and the >> KGameDifficulty action (present in the menu) can not be added to the >> toolbar as well. I assume this is OK in cases like this? >> > > Hum... I think this is OK, because it would be too much to have twice the > difficulty selector in the window... But actualy, I don't understand why it > doen't work... It worked some time ago and should work, shouldn't it?... Is > it a bug? > > > >> E) Some games are experimenting with different methods for communicating >> critical information to the player. [...] >> Two of these screenshots are using a new class in kde games, called >> KGamePopupItem. >> > > I have small change requests concerning KMines and KGamePopupItem: the message > is in the middle of the window and hides an important part of the board. It's > a bit annoying because at this moment, the player wants to see the solution, > (= where the mines actually are...) > - Could we have the message on the corner? (Like in KBlackBox ,o) ) > - Could it be possible to click on it to hide it instantly (before the end of > the timer)? > > > >> We really want >> to make the controls for common game options like choosing difficulty >> and visualizing highscores more standard, >> > > YES! :) > > > ------------------------------------------------------------------------ > > _______________________________________________ > kde-usability mailing list > kde-usability@kde.org > https://mail.kde.org/mailman/listinfo/kde-usability > _______________________________________________ kde-usability mailing list kde-usability@kde.org https://mail.kde.org/mailman/listinfo/kde-usability