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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] kbattle.net
From:       Nikolas Zimmermann <wildfox () kde ! org>
Date:       2001-05-19 23:32:43
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On Saturday 19 May 2001 23:45, Josef Spillner wrote:
> On Saturday, 19. May 2001 23:46, Nikolas Zimmermann wrote:
> > > http://ggz.sourceforge.net
> >
> > don't like that, it's gtk :/
>
> It is _NOT_ Gtk, and I've said that a thousand times now. It is a system
> for online games, independent of frontends (be it Gtk, KDE, Win, SDL, ...),
> and I've already put a lot of work into the KDE port of it (which didn't
> exist when the current version (0.0.3) came out).
see my mail before
>
> The release schedule is aimed at June 8, so wait until then, or check out
> CVS if you cannot wait:
> 	cvs -d:pserver:anonymous@cvs.ggz.sourceforge.net:/cvsroot/ggz login
> 	+ co -z3 easysock ggz-client-libs kde-client kde-games
>
> There are 3 KDE games fully playable now, plus one nearly finished, plus
> one on my hard disk :-)
>
> I've already started with GGZap, which was originally planned for 0.0.5,
> and will enable "online games on demand" one day - right now it's a nice
> prototype for a game launcher. Take that and add a chat and a browser, and
> you get KGGZ, which is quite stable and usable.
>
> Take a look at the games in there, I've tried to make them as easy as
> possible and also use different style of codings so that the port of
> existing ones or creation of new ones is easier.
> All the games in there use easysock right now (the GGZ'ish lib for socket
> operations), but you can of course use Qt low-level network stuff if you
> like.
>
> Josef

The whole point is that your stuff isn't in _KDE-CVS_
that is a must for such a project!
I know of many sf->kde-cvs syncs
all's shit

Do you think you could put your code + ggz into KDE CVS somewhen?


Bye
 Bye
  Niko

-- 
Nikolas Zimmermann
wildfox@kde.org
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