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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Regarding Mancala
From:       Mauricio Piacentini <piacentini () kde ! org>
Date:       2010-05-03 21:51:03
Message-ID: h2u90c3da861005031451hff80c34bja8ed1aa8340d184f () mail ! gmail ! com
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I do not disagree with your review, Dimitry. I think you summarize the
situation well in your first paragraph:

> Disclaimer: these points apply if we want to re-consider our quality standards
> for the games to meet to be included in kdegames. If we review the games by
> comparing to the existing ones in our module, then mancala is more or less ok.

That was my metric: comparison with the existing ones. I mentioned the
problem with the lack of theme configuration, and your points about
difficulty, the combobox and hardcoded stuff are very important as
well.

> Otherwise:
> I do not read manuals. I want
> gameplay. So. At least basic tutorial is needed.

Ideally, yes. The manual is kind of ok, it gives the basics for this
type of game, and explains that the variations that are included
depend on the region, etc. It is no substitute for a tutorial. But if
we implement the "tutorial is needed" rule, then almost all of our
existing games have to be worked on. My point is: if you take you
description of your mother opening up Mancala (which is accurate) and
substitute it by Kmahjongg, KShisen, KMines and many others the
problem would be more or less the same :) So we are already in deep
trouble regarding mothers and games. :)

So I do not disagree, but I am not sure how we should handle this.
Maybe it-s is right, and we should simply purge most games and
implement a new level of quality needed (let us say for 4.6). Then we
would only have very good games in the module, but I believe only 4 or
5 now would make the cut (KPat, KGoldrunner and maybe 2 or 3 more).
This might not be a bad thing after all, it can be a shake up that
will produce better stuff in the near future.

Regards,
Mauricio Piacentini
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