I do not disagree with your review, Dimitry. I think you summarize the situation well in your first paragraph: > Disclaimer: these points apply if we want to re-consider our quality standards > for the games to meet to be included in kdegames. If we review the games by > comparing to the existing ones in our module, then mancala is more or less ok. That was my metric: comparison with the existing ones. I mentioned the problem with the lack of theme configuration, and your points about difficulty, the combobox and hardcoded stuff are very important as well. > Otherwise: > I do not read manuals. I want > gameplay. So. At least basic tutorial is needed. Ideally, yes. The manual is kind of ok, it gives the basics for this type of game, and explains that the variations that are included depend on the region, etc. It is no substitute for a tutorial. But if we implement the "tutorial is needed" rule, then almost all of our existing games have to be worked on. My point is: if you take you description of your mother opening up Mancala (which is accurate) and substitute it by Kmahjongg, KShisen, KMines and many others the problem would be more or less the same :) So we are already in deep trouble regarding mothers and games. :) So I do not disagree, but I am not sure how we should handle this. Maybe it-s is right, and we should simply purge most games and implement a new level of quality needed (let us say for 4.6). Then we would only have very good games in the module, but I believe only 4 or 5 now would make the cut (KPat, KGoldrunner and maybe 2 or 3 more). This might not be a bad thing after all, it can be a shake up that will produce better stuff in the near future. Regards, Mauricio Piacentini _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel