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Viewing messages in list wine-devel
- 2021-10-01 - 2021-11-01 (2598 messages)
- 2021-09-01 - 2021-10-01 (2759 messages)
- 2021-08-01 - 2021-09-01 (2529 messages)
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  1. 2021-09-30  [1] [PATCH v2 3/3] gdi32: Use NtAllocateVirtualMemory to allocate GDI_SHARED wine-devel   Jacek Caban 
  2. 2021-09-30  [1] [PATCH v2 2/3] gdi32: Use NtAllocateVirtualMemory to alloc DC_ATTR.      wine-devel   Jacek Caban 
  3. 2021-09-30  [1] [PATCH v2 1/3] gdi32: Use native memory allocators in Unix library.      wine-devel   Jacek Caban 
  4. 2021-09-30  [1] [v2 PATCH vkd3d 2/2] vkd3d-shader: Allocate memory for a string buffer a wine-devel   Matteo Bruni 
  5. 2021-09-30  [1] [v4 PATCH vkd3d 1/2] vkd3d-shader: Don't resize the buffer when there is wine-devel   Matteo Bruni 
  6. 2021-09-30  [7] [PATCH 1/6] d3d10/effect: Go through both local and shared buffers when  wine-devel   Matteo Bruni 
  7. 2021-09-30  [5] [PATCH 2/6] d3d10/effect: Go through both local and shared variables whe wine-devel   Matteo Bruni 
  8. 2021-09-30  [1] [PATCH 2/2] d3dx9/tests: Fix use of D3DXVec2Normalize().                 wine-devel   Matteo Bruni 
  9. 2021-09-30  [1] [PATCH 1/2] d3dx9: Fix use of D3DXVec2Normalize().                       wine-devel   Matteo Bruni 
 10. 2021-09-30  [2] [PATCH 3/6] d3d10/effect: Fix samplers array binding.                    wine-devel   Matteo Bruni 
 11. 2021-09-30  [3] [PATCH vkd3d 6/6] vkd3d-shader/hlsl: Pass the original name string to hl wine-devel   Matteo Bruni 
 12. 2021-09-30  [3] [PATCH vkd3d 5/6] vkd3d-shader/hlsl: Cache matrix types.                 wine-devel   Matteo Bruni 
 13. 2021-09-30  [3] [PATCH vkd3d 4/6] vkd3d-shader/hlsl: Use cached vector types in more pla wine-devel   Matteo Bruni 
 14. 2021-09-30  [3] [PATCH vkd3d 3/6] vkd3d-shader/hlsl: Avoid hardcoding the size of the op wine-devel   Matteo Bruni 
 15. 2021-09-30  [3] [PATCH vkd3d 2/6] vkd3d-shader/hlsl: Specify the destination register in wine-devel   Matteo Bruni 
 16. 2021-09-30  [3] [PATCH vkd3d v2 1/6] vkd3d-shader/hlsl: Parse state blocks in variable d wine-devel   Matteo Bruni 
 17. 2021-09-30 [11] [PATCH 1/6] dlls/msvcrt*: ensure variable sse2_cw is set for all code pa wine-devel   Eric Pouech 
 18. 2021-09-30  [4] [PATCH 2/2] secur32: Remove macOS backend.                               wine-devel   Hans Leidekker 
 19. 2021-09-30  [2] [PATCH 1/2] bcrypt: Remove macOS backend.                                wine-devel   Hans Leidekker 
 20. 2021-09-30  [2] [PATCH 2/2] riched20: Use regular allocation helpers for text services o wine-devel   Huw Davies 
 21. 2021-09-30  [2] [PATCH 1/2] riched20: Remove New() allocation macro.                     wine-devel   Huw Davies 
 22. 2021-09-30  [1] [PATCH vkd3d 2/2] tests: Add tests for NULL event handles in SetEventOnC wine-devel   Conor McCarthy 
 23. 2021-09-30  [1] [PATCH vkd3d 1/2] vkd3d: Handle NULL event handles in ID3D12Fence::SetEv wine-devel   Conor McCarthy 
 24. 2021-09-30  [2] [PATCH v4] wininet: Reset context length for http status 304             wine-devel   Hans Leidekker 
 25. 2021-09-30  [1] [PATCH] dinput: Fix HID joystick DIDFT_POV enumeration.                  wine-devel   RĂ©mi Bernon 
 26. 2021-09-30  [2] [PATCH 3/3] gdi32: Use NtAllocateVirtualMemory to allocate GDI_SHARED_ME wine-devel   Marvin 
 27. 2021-09-30  [2] [PATCH 2/3] gdi32: Use NtAllocateVirtualMemory to alloc DC_ATTR.         wine-devel   Marvin 
 28. 2021-09-30  [1] [PATCH 1/3] gdi32: Use native memory allocators in Unix library.         wine-devel   Jacek Caban 
 29. 2021-09-30  [1] [PATCH v4 4/4] wined3d: Implement UAV clears on the Vulkan backend.      wine-devel   Jan Sikorski 
 30. 2021-09-30  [1] [PATCH v4 3/4] wined3d: Set VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT for unord wine-devel   Jan Sikorski 

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