Next Last 1. 2021-09-30 [1] [PATCH v2 3/3] gdi32: Use NtAllocateVirtualMemory to alloc wine-devel Jacek Caban 2. 2021-09-30 [1] [PATCH v2 2/3] gdi32: Use NtAllocateVirtualMemory to alloc wine-devel Jacek Caban 3. 2021-09-30 [1] [PATCH v2 1/3] gdi32: Use native memory allocators in Unix wine-devel Jacek Caban 4. 2021-09-30 [1] [v2 PATCH vkd3d 2/2] vkd3d-shader: Allocate memory for a s wine-devel Matteo Bruni 5. 2021-09-30 [1] [v4 PATCH vkd3d 1/2] vkd3d-shader: Don't resize the buffer wine-devel Matteo Bruni 6. 2021-09-30 [7] [PATCH 1/6] d3d10/effect: Go through both local and shared wine-devel Matteo Bruni 7. 2021-09-30 [5] [PATCH 2/6] d3d10/effect: Go through both local and shared wine-devel Matteo Bruni 8. 2021-09-30 [1] [PATCH 2/2] d3dx9/tests: Fix use of D3DXVec2Normalize(). wine-devel Matteo Bruni 9. 2021-09-30 [1] [PATCH 1/2] d3dx9: Fix use of D3DXVec2Normalize(). wine-devel Matteo Bruni 10. 2021-09-30 [2] [PATCH 3/6] d3d10/effect: Fix samplers array binding. wine-devel Matteo Bruni 11. 2021-09-30 [3] [PATCH vkd3d 6/6] vkd3d-shader/hlsl: Pass the original nam wine-devel Matteo Bruni 12. 2021-09-30 [3] [PATCH vkd3d 5/6] vkd3d-shader/hlsl: Cache matrix types. wine-devel Matteo Bruni 13. 2021-09-30 [3] [PATCH vkd3d 4/6] vkd3d-shader/hlsl: Use cached vector typ wine-devel Matteo Bruni 14. 2021-09-30 [3] [PATCH vkd3d 3/6] vkd3d-shader/hlsl: Avoid hardcoding the wine-devel Matteo Bruni 15. 2021-09-30 [3] [PATCH vkd3d 2/6] vkd3d-shader/hlsl: Specify the destinati wine-devel Matteo Bruni 16. 2021-09-30 [3] [PATCH vkd3d v2 1/6] vkd3d-shader/hlsl: Parse state blocks wine-devel Matteo Bruni 17. 2021-09-30 [11] [PATCH 1/6] dlls/msvcrt*: ensure variable sse2_cw is set f wine-devel Eric Pouech 18. 2021-09-30 [4] [PATCH 2/2] secur32: Remove macOS backend. wine-devel Hans Leidekker 19. 2021-09-30 [2] [PATCH 1/2] bcrypt: Remove macOS backend. wine-devel Hans Leidekker 20. 2021-09-30 [2] [PATCH 2/2] riched20: Use regular allocation helpers for t wine-devel Huw Davies 21. 2021-09-30 [2] [PATCH 1/2] riched20: Remove New() allocation macro. wine-devel Huw Davies 22. 2021-09-30 [1] [PATCH vkd3d 2/2] tests: Add tests for NULL event handles wine-devel Conor McCarthy 23. 2021-09-30 [1] [PATCH vkd3d 1/2] vkd3d: Handle NULL event handles in ID3D wine-devel Conor McCarthy 24. 2021-09-30 [2] [PATCH v4] wininet: Reset context length for http status 3 wine-devel Hans Leidekker 25. 2021-09-30 [1] [PATCH] dinput: Fix HID joystick DIDFT_POV enumeration. wine-devel RĂ©mi Bernon 26. 2021-09-30 [2] [PATCH 3/3] gdi32: Use NtAllocateVirtualMemory to allocate wine-devel Marvin 27. 2021-09-30 [2] [PATCH 2/3] gdi32: Use NtAllocateVirtualMemory to alloc DC wine-devel Marvin 28. 2021-09-30 [1] [PATCH 1/3] gdi32: Use native memory allocators in Unix li wine-devel Jacek Caban 29. 2021-09-30 [1] [PATCH v4 4/4] wined3d: Implement UAV clears on the Vulkan wine-devel Jan Sikorski 30. 2021-09-30 [1] [PATCH v4 3/4] wined3d: Set VK_IMAGE_CREATE_MUTABLE_FORMAT wine-devel Jan Sikorski Next Last