Next Last 1. 2021-09-30 [1] [PATCH v2 3/3] gdi32: Use NtAllocateVirtualMemory to wine-deve Jacek Caban 2. 2021-09-30 [1] [PATCH v2 2/3] gdi32: Use NtAllocateVirtualMemory to wine-deve Jacek Caban 3. 2021-09-30 [1] [PATCH v2 1/3] gdi32: Use native memory allocators in wine-deve Jacek Caban 4. 2021-09-30 [1] [v2 PATCH vkd3d 2/2] vkd3d-shader: Allocate memory fo wine-deve Matteo Bruni 5. 2021-09-30 [1] [v4 PATCH vkd3d 1/2] vkd3d-shader: Don't resize the b wine-deve Matteo Bruni 6. 2021-09-30 [7] [PATCH 1/6] d3d10/effect: Go through both local and s wine-deve Matteo Bruni 7. 2021-09-30 [5] [PATCH 2/6] d3d10/effect: Go through both local and s wine-deve Matteo Bruni 8. 2021-09-30 [1] [PATCH 2/2] d3dx9/tests: Fix use of D3DXVec2Normalize wine-deve Matteo Bruni 9. 2021-09-30 [1] [PATCH 1/2] d3dx9: Fix use of D3DXVec2Normalize(). wine-deve Matteo Bruni 10. 2021-09-30 [2] [PATCH 3/6] d3d10/effect: Fix samplers array binding. wine-deve Matteo Bruni 11. 2021-09-30 [3] [PATCH vkd3d 6/6] vkd3d-shader/hlsl: Pass the origina wine-deve Matteo Bruni 12. 2021-09-30 [3] [PATCH vkd3d 5/6] vkd3d-shader/hlsl: Cache matrix typ wine-deve Matteo Bruni 13. 2021-09-30 [3] [PATCH vkd3d 4/6] vkd3d-shader/hlsl: Use cached vecto wine-deve Matteo Bruni 14. 2021-09-30 [3] [PATCH vkd3d 3/6] vkd3d-shader/hlsl: Avoid hardcoding wine-deve Matteo Bruni 15. 2021-09-30 [3] [PATCH vkd3d 2/6] vkd3d-shader/hlsl: Specify the dest wine-deve Matteo Bruni 16. 2021-09-30 [3] [PATCH vkd3d v2 1/6] vkd3d-shader/hlsl: Parse state b wine-deve Matteo Bruni 17. 2021-09-30 [11] [PATCH 1/6] dlls/msvcrt*: ensure variable sse2_cw is wine-deve Eric Pouech 18. 2021-09-30 [4] [PATCH 2/2] secur32: Remove macOS backend. wine-deve Hans Leidekke 19. 2021-09-30 [2] [PATCH 1/2] bcrypt: Remove macOS backend. wine-deve Hans Leidekke 20. 2021-09-30 [2] [PATCH 2/2] riched20: Use regular allocation helpers wine-deve Huw Davies 21. 2021-09-30 [2] [PATCH 1/2] riched20: Remove New() allocation macro. wine-deve Huw Davies 22. 2021-09-30 [1] [PATCH vkd3d 2/2] tests: Add tests for NULL event han wine-deve Conor McCarth 23. 2021-09-30 [1] [PATCH vkd3d 1/2] vkd3d: Handle NULL event handles in wine-deve Conor McCarth 24. 2021-09-30 [2] [PATCH v4] wininet: Reset context length for http sta wine-deve Hans Leidekke 25. 2021-09-30 [1] [PATCH] dinput: Fix HID joystick DIDFT_POV enumeratio wine-deve RĂ©mi Bernon 26. 2021-09-30 [2] [PATCH 3/3] gdi32: Use NtAllocateVirtualMemory to all wine-deve Marvin 27. 2021-09-30 [2] [PATCH 2/3] gdi32: Use NtAllocateVirtualMemory to all wine-deve Marvin 28. 2021-09-30 [1] [PATCH 1/3] gdi32: Use native memory allocators in Un wine-deve Jacek Caban 29. 2021-09-30 [1] [PATCH v4 4/4] wined3d: Implement UAV clears on the V wine-deve Jan Sikorski 30. 2021-09-30 [1] [PATCH v4 3/4] wined3d: Set VK_IMAGE_CREATE_MUTABLE_F wine-deve Jan Sikorski Next Last