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List: wine-devel
Subject: [PATCH v4 3/4] wined3d: Set VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT for unordered access images.
From: Jan Sikorski <jsikorski () codeweavers ! com>
Date: 2021-09-30 10:58:02
Message-ID: 20210930105803.124004-3-jsikorski () codeweavers ! com
[Download RAW message or body]
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
---
dlls/wined3d/texture.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index f9babc6e28f..f3946fd4b93 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -5112,8 +5112,13 @@ BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *texture_vk,
resource = &texture_vk->t.resource;
format_vk = wined3d_format_vk(resource->format);
- if (wined3d_format_is_typeless(&format_vk->f) || texture_vk->t.swapchain)
+ if (wined3d_format_is_typeless(&format_vk->f) || texture_vk->t.swapchain ||
+ (texture_vk->t.resource.bind_flags & WINED3D_BIND_UNORDERED_ACCESS))
+ {
+ /* For UAVs, we need this in case a clear necessitates creation of a new view
+ * with a different format. */
flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
+ }
switch (resource->type)
{
--
2.30.2
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