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List:       kfm-devel
Subject:    Re: Flash using Gnash for KDE = Klash
From:       Koos Vriezen <koos.vriezen () xs4all ! nl>
Date:       2006-03-13 19:31:36
Message-ID: 20060313193136.GD86364 () xs4all ! nl
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On Sun, Mar 12, 2006 at 10:38:08PM +0100, Kevin Krammer wrote:
> On Wednesday 01 March 2006 14:14, Koos Vriezen wrote:
> > Hi,
> >
> > AFAICS there isn't a plugin for konqueror using Gnash for flash, so I
> > created one. It's now located at
> > www.xs4all.nl/~jjvrieze/klash-0.0.1.tar.bz2 with even a debian
> > directory. Read the README for building the gnash thing.
> >
> > Please give some comments (hopefully not that it's already there).
> > It should be rather stable, though plain and simple. Please note that
> > Gnash uses openGL and hardly works w/ remote X clients.
> 
> It seems to be in gnash's CVS now as well. Is this the latest version?

Yes, Rob Savoye was kind enough to include it in the gnash sources.

> Using the attached patch should make it compilable with --disable-plugin 
> --enable-klash

Thanks, I'll send it to Rob (I'm still in the middle of the GNU paper
work ..)

> For testing I removed the Adobe/Macromedia plugin completely and used the 
> userfriendly.org animation archive as a source for flash.
> 
> Klash plugin gets loaded flawlessly but playback flickers a lot. In the second 
> animation, where Steff is fighting gladiator-like in an arena, I can see him 
> being drawn with white shirt and tie before the armor is drawn over it on 
> every move he makes.
> 
> (gnash standalone works visually but has no sound)

I don't follow you, do you mean that gnash standalone performs better
than the plugin, or is this a general gnash remark? I already noticed
that gnash performs quite bad on X servers with poor opengl support,
even the ati driver can use 100% CPU, whereas the fglrx driver hardly uses
any (likewise nvidia's one).
Btw. 3D figures that visibly get dressed might actually be a selling
point :-)

Koos
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