From kfm-devel Mon Mar 13 19:31:36 2006 From: Koos Vriezen Date: Mon, 13 Mar 2006 19:31:36 +0000 To: kfm-devel Subject: Re: Flash using Gnash for KDE = Klash Message-Id: <20060313193136.GD86364 () xs4all ! nl> X-MARC-Message: https://marc.info/?l=kfm-devel&m=114227833404140 On Sun, Mar 12, 2006 at 10:38:08PM +0100, Kevin Krammer wrote: > On Wednesday 01 March 2006 14:14, Koos Vriezen wrote: > > Hi, > > > > AFAICS there isn't a plugin for konqueror using Gnash for flash, so I > > created one. It's now located at > > www.xs4all.nl/~jjvrieze/klash-0.0.1.tar.bz2 with even a debian > > directory. Read the README for building the gnash thing. > > > > Please give some comments (hopefully not that it's already there). > > It should be rather stable, though plain and simple. Please note that > > Gnash uses openGL and hardly works w/ remote X clients. > > It seems to be in gnash's CVS now as well. Is this the latest version? Yes, Rob Savoye was kind enough to include it in the gnash sources. > Using the attached patch should make it compilable with --disable-plugin > --enable-klash Thanks, I'll send it to Rob (I'm still in the middle of the GNU paper work ..) > For testing I removed the Adobe/Macromedia plugin completely and used the > userfriendly.org animation archive as a source for flash. > > Klash plugin gets loaded flawlessly but playback flickers a lot. In the second > animation, where Steff is fighting gladiator-like in an arena, I can see him > being drawn with white shirt and tie before the armor is drawn over it on > every move he makes. > > (gnash standalone works visually but has no sound) I don't follow you, do you mean that gnash standalone performs better than the plugin, or is this a general gnash remark? I already noticed that gnash performs quite bad on X servers with poor opengl support, even the ati driver can use 100% CPU, whereas the fglrx driver hardly uses any (likewise nvidia's one). Btw. 3D figures that visibly get dressed might actually be a selling point :-) Koos