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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Configure problems of Capitalist v0.1 with KDE 2.2 ?
From:       Daniel Hermann <hermann () tkm ! physik ! uni-karlsruhe ! de>
Date:       2001-06-26 13:01:24
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Hi Rob,

On Tuesday, 26. June 2001 12:33, Rob Kaper wrote:
> On Tue, Jun 26, 2001 at 12:21:58PM +0200, Daniel Hermann wrote:
> > Is there any other packages which provides kdb2html? I have no
> > experiences with kde2.2, and my knowledge of the whole automake/autoconf
> > mechanism is still very limited (kdevelop rules!), therefore I'm not able
> > to help you here. Perhaps you could comment out some lines in the
> > configure script, link kdb2html to /bin/true and everything would work
> > fine ;-)
>
> I already did something similar, so Kapitalist compiles.
>
> Work-around for you: copy a the admin directory from a recent kde module
> (kdelibs for example) to your project's dir, that way you have the
> up-to-date configure stuff.
>

Thanx for the hint. Will try this.

> Took me a while to figure out Capitalist by the way, I kept typing start
> only to find out one can only start from the console server and not the
> game client! :-(
>

It client/server communication is already prepared to give clients rights to 
execute server commands directly, e.g. configuration commands or "start". But 
most of this isn't implemented yet. But it should be easy to find out how to 
play by reading the help.

> About your API/protocol, I assume it only works with clients that can
> send/receive your structs. Could a Python client possible connect to your
> daemon? It looks (from first sight) that your protocol is rather language
> dependant.
>

Yes. The serialization and deserialization is really difficult. But I think 
it's not impossible to use other languages which can deal with bytes and 
bits, and convert the received bytes to int8, int16 etc. But I admit that 
this is not a nice protocol to have many different types of clients, written 
in various languages, especially weakly-typed scripting languages like Python.
But again, that was not my intention.

cheers

	Daniel

-- 
____________________________________________________________________
eMail: Daniel.Hermann@stud.uni-karlsruhe.de
WWW  : http://www-tkm.physik.uni-karlsruhe.de/~hermann
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