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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] OSX/CI: Compilation of status of KF5 games
From:       Jakob Gruber <jakob.gruber () gmail ! com>
Date:       2015-02-03 21:40:55
Message-ID: CANj_-i=wJDFYiaGrq-X-hH=qaSrEU3G5cz9hAYFZ7EyNCHwPCA () mail ! gmail ! com
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Hi Marko,

what about Picmi, did you give it a try as well?

Thanks,
Jakob

On Tue, Feb 3, 2015, 10:38 PM Marko Käning <mk-lists@email.de> wrote:

> Hi folks,
>
> herewith I want to compile the status of KF5 games on OSX/CI from my
> previous posts in just one piece:
>
> ---
>
> Seem to play fine:
>
>  + kbreakout
>
>  + ksnakeduel
>    - but prints this on console:
>       > Failed to lock file "/Users/marko/Library/Caches/
> kpc/ktron-cache.lock"
>       > Couldn't create index file "/Users/marko/Library/Caches/
> kpc/ktron-cache.index"
>
>  + kshisen
>  + klines (prints repeatedly 'link path42450 hasn't been detected!' on the
> console)
>  + klickety
>  + ktuberling s
>  + ksquares
>  + kiriki
>  + kjumpingcube
>  + kspaceduel
>  + kolf
>  + konquest (Couldn't find some backgrounds which were then skipped in
> rendering)
>  + granatier *g
>  + kmahjongg
>  + killbots
>  + kgoldrunner s (there seem to be some short interruptions in the
> game-flow at times)
>
>
>
> Seem to play fine, but (at least sometimes) crash at exit:
>
>  - kapman
>  - bovo
>  - kblackbox (prints repeatedly "QGraphicsScene::addItem: item has already
> been added to this scene")
>  - kollision
>  - knetwalk
>  - kbounce
>  - katomic m
>  - lskat
>  - kblocks s ("QNSView mouseDragged: Internal mouse button tracking
> invalid (missing Qt::LeftButton)")
>  - kdiamonds
>  - kmines
>  - knavalbattle
>  - ksudoku
>
>
>
> Crash at startup:
>
>  - kubrick
>  - kreversi (ASSERT failure in QCoreApplication: file
> kernel/qcoreapplication.cpp, line 721)
>
>
>
> Other trouble:
>
>  * fourinline:
>     - complains about "Installation error: No AI engine found. Continue
> without AI."
>     - doesn't play the computer's part (due to missing AI)
>     - crashes at exit
>
>  * palapeli:
>     - doesn't find its shipped puzzles (overview is empty at startup)
>     - can crash at some stage
>
>  * kpat:
>     - currently fails to build on OSX/CI
>
>  * kigo:
>     - can't find a go engine
>     - then crashes at exit
>     - fails to create lock and index files like ksnakeduel above
>
>
> ---
>
> I know that Jeremy can run e.g. kapman _without_ crashing at exit and it
> would be
> good to figure out whether there are more cases like that and what the
> reason for
> this difference is. I am using the OSX/CI system, whereas he uses a
> QSP-patched
> kdesrc-build developer installation.
>
> Greets,
> Marko
>
>
> P.S.: I might have missed some more "phonon backend plugin" issues, I have
> to admit...
>
>
>
> ____________________________________________________________
> __________________________________________________
>
> s) "WARNING: bool Phonon::FactoryPrivate::createBackend() phonon backend
> plugin could not be loaded"
>
> g) Didn't know how to play granatier, but I was able to move around the
> little sprite!
>
> m) "Failed to establish shared memory mapping, will fallback to private
> memory -- memory usage will increase"
>
>
>
>
>
> _______________________________________________
> kde-games-devel mailing list
> kde-games-devel@kde.org
> https://mail.kde.org/mailman/listinfo/kde-games-devel
>

[Attachment #5 (text/html)]

<p dir="ltr">Hi Marko,</p>
<p dir="ltr">what about Picmi, did you give it a try as well?</p>
<p dir="ltr">Thanks,<br>
Jakob</p>
<br><div class="gmail_quote">On Tue, Feb 3, 2015, 10:38 PM  Marko Käning &lt;<a \
href="mailto:mk-lists@email.de">mk-lists@email.de</a>&gt; wrote:<br><blockquote \
class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc \
solid;padding-left:1ex">Hi folks,<br> <br>
herewith I want to compile the status of KF5 games on OSX/CI from my previous posts \
in just one piece:<br> <br>
---<br>
<br>
Seem to play fine:<br>
<br>
  + kbreakout<br>
<br>
  + ksnakeduel<br>
     - but prints this on console:<br>
         &gt; Failed to lock file \
                &quot;/Users/marko/Library/Caches/<u></u>kpc/ktron-cache.lock"<br>
         &gt; Couldn&#39;t create index file \
&quot;/Users/marko/Library/Caches/<u></u>kpc/ktron-cache.index"<br> <br>
  + kshisen<br>
  + klines (prints repeatedly &#39;link path42450 hasn&#39;t been detected!&#39; on \
the console)<br>  + klickety<br>
  + ktuberling s<br>
  + ksquares<br>
  + kiriki<br>
  + kjumpingcube<br>
  + kspaceduel<br>
  + kolf<br>
  + konquest (Couldn&#39;t find some backgrounds which were then skipped in \
rendering)<br>  + granatier *g<br>
  + kmahjongg<br>
  + killbots<br>
  + kgoldrunner s (there seem to be some short interruptions in the game-flow at \
times)<br> <br>
<br>
<br>
Seem to play fine, but (at least sometimes) crash at exit:<br>
<br>
  - kapman<br>
  - bovo<br>
  - kblackbox (prints repeatedly &quot;QGraphicsScene::addItem: item has already been \
                added to this scene")<br>
  - kollision<br>
  - knetwalk<br>
  - kbounce<br>
  - katomic m<br>
  - lskat<br>
  - kblocks s (&quot;QNSView mouseDragged: Internal mouse button tracking invalid \
                (missing Qt::LeftButton)&quot;)<br>
  - kdiamonds<br>
  - kmines<br>
  - knavalbattle<br>
  - ksudoku<br>
<br>
<br>
<br>
Crash at startup:<br>
<br>
  - kubrick<br>
  - kreversi (ASSERT failure in QCoreApplication: file kernel/qcoreapplication.cpp, \
line 721)<br> <br>
<br>
<br>
Other trouble:<br>
<br>
  * fourinline:<br>
      - complains about &quot;Installation error: No AI engine found. Continue \
                without AI.&quot;<br>
      - doesn&#39;t play the computer&#39;s part (due to missing AI)<br>
      - crashes at exit<br>
<br>
  * palapeli:<br>
      - doesn't find its shipped puzzles (overview is empty at startup)<br>
      - can crash at some stage<br>
<br>
  * kpat:<br>
      - currently fails to build on OSX/CI<br>
<br>
  * kigo:<br>
      - can't find a go engine<br>
      - then crashes at exit<br>
      - fails to create lock and index files like ksnakeduel above<br>
<br>
<br>
---<br>
<br>
I know that Jeremy can run e.g. kapman _without_ crashing at exit and it would be<br>
good to figure out whether there are more cases like that and what the reason for<br>
this difference is. I am using the OSX/CI system, whereas he uses a QSP-patched<br>
kdesrc-build developer installation.<br>
<br>
Greets,<br>
Marko<br>
<br>
<br>
P.S.: I might have missed some more &quot;phonon backend plugin" issues, I have to \
admit...<br> <br>
<br>
<br>
______________________________<u></u>______________________________<u></u>______________________________<u></u>____________________<br>
 <br>
s) &quot;WARNING: bool Phonon::FactoryPrivate::<u></u>createBackend() phonon backend \
plugin could not be loaded"<br> <br>
g) Didn&#39;t know how to play granatier, but I was able to move around the little \
sprite!<br> <br>
m) &quot;Failed to establish shared memory mapping, will fallback to private memory \
-- memory usage will increase"<br> <br>
<br>
<br>
<br>
<br>
______________________________<u></u>_________________<br>
kde-games-devel mailing list<br>
<a href="mailto:kde-games-devel@kde.org" \
target="_blank">kde-games-devel@kde.org</a><br> <a \
href="https://mail.kde.org/mailman/listinfo/kde-games-devel" \
target="_blank">https://mail.kde.org/mailman/<u></u>listinfo/kde-games-devel</a><br> \
</blockquote></div>



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