From kde-games-devel Tue Feb 03 21:40:55 2015 From: Jakob Gruber Date: Tue, 03 Feb 2015 21:40:55 +0000 To: kde-games-devel Subject: Re: [Kde-games-devel] OSX/CI: Compilation of status of KF5 games Message-Id: X-MARC-Message: https://marc.info/?l=kde-games-devel&m=142299966618467 MIME-Version: 1 Content-Type: multipart/mixed; boundary="--===============1193969595299301132==" --===============1193969595299301132== Content-Type: multipart/alternative; boundary=047d7bdc79e4fcfb1d050e35ec01 --047d7bdc79e4fcfb1d050e35ec01 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Hi Marko, what about Picmi, did you give it a try as well? Thanks, Jakob On Tue, Feb 3, 2015, 10:38 PM Marko K=C3=A4ning wrote: > Hi folks, > > herewith I want to compile the status of KF5 games on OSX/CI from my > previous posts in just one piece: > > --- > > Seem to play fine: > > + kbreakout > > + ksnakeduel > - but prints this on console: > > Failed to lock file "/Users/marko/Library/Caches/ > kpc/ktron-cache.lock=E2=80=9D > > Couldn't create index file "/Users/marko/Library/Caches/ > kpc/ktron-cache.index=E2=80=9D > > + kshisen > + klines (prints repeatedly 'link path42450 hasn't been detected!' on th= e > console) > + klickety > + ktuberling s > + ksquares > + kiriki > + kjumpingcube > + kspaceduel > + kolf > + konquest (Couldn't find some backgrounds which were then skipped in > rendering) > + granatier *g > + kmahjongg > + killbots > + kgoldrunner s (there seem to be some short interruptions in the > game-flow at times) > > > > Seem to play fine, but (at least sometimes) crash at exit: > > - kapman > - bovo > - kblackbox (prints repeatedly "QGraphicsScene::addItem: item has alread= y > been added to this scene=E2=80=9D) > - kollision > - knetwalk > - kbounce > - katomic m > - lskat > - kblocks s ("QNSView mouseDragged: Internal mouse button tracking > invalid (missing Qt::LeftButton)") > - kdiamonds > - kmines > - knavalbattle > - ksudoku > > > > Crash at startup: > > - kubrick > - kreversi (ASSERT failure in QCoreApplication: file > kernel/qcoreapplication.cpp, line 721) > > > > Other trouble: > > * fourinline: > - complains about "Installation error: No AI engine found. Continue > without AI." > - doesn't play the computer's part (due to missing AI) > - crashes at exit > > * palapeli: > - doesn=E2=80=99t find its shipped puzzles (overview is empty at star= tup) > - can crash at some stage > > * kpat: > - currently fails to build on OSX/CI > > * kigo: > - can=E2=80=99t find a go engine > - then crashes at exit > - fails to create lock and index files like ksnakeduel above > > > --- > > I know that Jeremy can run e.g. kapman _without_ crashing at exit and it > would be > good to figure out whether there are more cases like that and what the > reason for > this difference is. I am using the OSX/CI system, whereas he uses a > QSP-patched > kdesrc-build developer installation. > > Greets, > Marko > > > P.S.: I might have missed some more "phonon backend plugin=E2=80=9D issue= s, I have > to admit... > > > > ____________________________________________________________ > __________________________________________________ > > s) "WARNING: bool Phonon::FactoryPrivate::createBackend() phonon backend > plugin could not be loaded=E2=80=9D > > g) Didn't know how to play granatier, but I was able to move around the > little sprite! > > m) "Failed to establish shared memory mapping, will fallback to private > memory -- memory usage will increase=E2=80=9D > > > > > > _______________________________________________ > kde-games-devel mailing list > kde-games-devel@kde.org > https://mail.kde.org/mailman/listinfo/kde-games-devel > --047d7bdc79e4fcfb1d050e35ec01 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable

Hi Marko,

what about Picmi, did you give it a try as well?

Thanks,
Jakob


On Tue, Feb 3, 2015, 10:38 PM=C2=A0Marko K= =C3=A4ning <mk-lists@email.de&g= t; wrote:
Hi folks,

herewith I want to compile the status of KF5 games on OSX/CI from my previo= us posts in just one piece:

---

Seem to play fine:

=C2=A0+ kbreakout

=C2=A0+ ksnakeduel
=C2=A0 =C2=A0- but prints this on console:
=C2=A0 =C2=A0 =C2=A0 > Failed to lock file "/Users/marko/Library/Ca= ches/kpc/ktron-cache.lock=E2=80=9D
=C2=A0 =C2=A0 =C2=A0 > Couldn't create index file "/Users/marko= /Library/Caches/kpc/ktron-cache.index=E2=80=9D

=C2=A0+ kshisen
=C2=A0+ klines (prints repeatedly 'link path42450 hasn't been detec= ted!' on the console)
=C2=A0+ klickety
=C2=A0+ ktuberling s
=C2=A0+ ksquares
=C2=A0+ kiriki
=C2=A0+ kjumpingcube
=C2=A0+ kspaceduel
=C2=A0+ kolf
=C2=A0+ konquest (Couldn't find some backgrounds which were then skippe= d in rendering)
=C2=A0+ granatier *g
=C2=A0+ kmahjongg
=C2=A0+ killbots
=C2=A0+ kgoldrunner s (there seem to be some short interruptions in the gam= e-flow at times)



Seem to play fine, but (at least sometimes) crash at exit:

=C2=A0- kapman
=C2=A0- bovo
=C2=A0- kblackbox (prints repeatedly "QGraphicsScene::addItem: item ha= s already been added to this scene=E2=80=9D)
=C2=A0- kollision
=C2=A0- knetwalk
=C2=A0- kbounce
=C2=A0- katomic m
=C2=A0- lskat
=C2=A0- kblocks s ("QNSView mouseDragged: Internal mouse button tracki= ng invalid (missing Qt::LeftButton)")
=C2=A0- kdiamonds
=C2=A0- kmines
=C2=A0- knavalbattle
=C2=A0- ksudoku



Crash at startup:

=C2=A0- kubrick
=C2=A0- kreversi (ASSERT failure in QCoreApplication: file kernel/qcoreappl= ication.cpp, line 721)



Other trouble:

=C2=A0* fourinline:
=C2=A0 =C2=A0 - complains about "Installation error: No AI engine foun= d. Continue without AI."
=C2=A0 =C2=A0 - doesn't play the computer's part (due to missing AI= )
=C2=A0 =C2=A0 - crashes at exit

=C2=A0* palapeli:
=C2=A0 =C2=A0 - doesn=E2=80=99t find its shipped puzzles (overview is empty= at startup)
=C2=A0 =C2=A0 - can crash at some stage

=C2=A0* kpat:
=C2=A0 =C2=A0 - currently fails to build on OSX/CI

=C2=A0* kigo:
=C2=A0 =C2=A0 - can=E2=80=99t find a go engine
=C2=A0 =C2=A0 - then crashes at exit
=C2=A0 =C2=A0 - fails to create lock and index files like ksnakeduel above<= br>

---

I know that Jeremy can run e.g. kapman _without_ crashing at exit and it wo= uld be
good to figure out whether there are more cases like that and what the reas= on for
this difference is. I am using the OSX/CI system, whereas he uses a QSP-pat= ched
kdesrc-build developer installation.

Greets,
Marko


P.S.: I might have missed some more "phonon backend plugin=E2=80=9D is= sues, I have to admit...



_____________________________________________________________= _________________________________________________

s) "WARNING: bool Phonon::FactoryPrivate::createBackend() phono= n backend plugin could not be loaded=E2=80=9D

g) Didn't know how to play granatier, but I was able to move around the= little sprite!

m) "Failed to establish shared memory mapping, will fallback to privat= e memory -- memory usage will increase=E2=80=9D





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