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List: kde-games-devel
Subject: Re: [Kde-games-devel] Using GHNS (Get Hot New Stuff)
From: Josef Spillner <spillner () kde ! org>
Date: 2012-03-13 12:18:30
Message-ID: 201203130918.31130.spillner () kde ! org
[Download RAW message or body]
Hello Ian,
:: Ian Wadham Dienstag 13 M=E4rz 2012
> There is a feature of KDE called "Get Hot New Stuff" (GHNS) and I have
> sometimes thought about using it in KGoldrunner for such goodies as:
> =
> - Solutions to levels
> - High-score records
> - Releasing new levels in between releases of KDE (but untranslated)
> - Posting levels to be contributed
> - Graphics themes
> - Sound themes
> =
> Unfortunately, every time I look at it (over several years) I seem to find
> that it has recently been re-written and the documentation is incomplete.
Let me give a quick summary. Resulting from the original GHNS static downlo=
ad =
feature in KDE about ten years ago, ghns.freedesktop.org was created to ext=
end =
this work beyond KDE, which never really worked well. Later, dynamic protoc=
ol =
extensions (e.g. for search) emerged - first with DXS (Desktop eXchange =
Service, a SOAP protocol), later with Frank's OCS (Open Collaboration =
Services, an XML/JSON REST protocol), and apparently now with Aaron's PASS =
(Plasma Active Store Services, a JSON REST protocol about which not much is =
known).
There have been 3 client libraries for KDE thus far (and a few more for oth=
er =
toolkits such as SDL and GNOME):
- KNewStuff, the original one from KDE2 times for rather dumb downloads
- KNewStuff2, a rewrite for KDE4 with MVC separation, caching, upload etc. =
which supports GHNS and DXS providers alike.
- KNewStuff3, a rewrite which uses the Attica library so that it can access =
GHNS providers and OCS providers alike.
On the server side, there has been Hotstuff for hosting GHNS/DXS repositori=
es =
(which may have SVN/git repositories beneath them), Frank's sites (kde-*.or=
g) =
for hosting GHNS/OCS repositories, and Aaron's Synchrotron for providing GH=
NS =
feeds from git repositories.
Given that all of this development happens scattered throughout the project =
without any coordination, with several NIH syndromes striking here and ther=
e, =
expect more complete rewrites and incomplete documentation for the next yea=
rs, =
too :(
> I just don't understand it enough and AFAIK other KDE Games people
> have only used it for graphics and wallpapers.
GHNS was used extensively for game items such as levels and themes before, =
e.g. in the ggz-kde-games package, with KNewStuff2. Probably not in many ot=
her =
KDE games (including those in the kdegames package), though.
> In particular, I do not see any advice about where to store the "stuff" a=
nd
> how secure, backed up and *constant* that place might be (web sites
> appear, disappear or change URLs all the time).
If you want to store the "stuff", I would recommend to store your "stuff" i=
n a =
repository and use newstuff.kde.org (which runs the Hotstuff services) to =
produce appropriate feeds for the games. If you want to let your gamers cre=
ate =
"stuff" through editors etc., it'll be a bit more complicated (see below).
> I think the GHNS URLs of an app have to be hard-coded somehow, so
> what if they change between releases of KDE?
They're specified in *.knsrc files (INI files) which can be updated with po=
int =
releases. In the past, there was hardly a need to do so.
> Also how would one segregate stuff uploaded by third parties, e.g. claimed
> high scores versus validated high scores, newly submitted levels versus
> tested levels or levels intended for release in KDE (and translation into
> KDE supported languages)?
Hotstuff has the concept of moderated queues, but the web interface to let =
e.g. a game developer perform the moderation has always been sort of =
rudimentary. I've hesitated to continue its development some years ago due =
to =
the scattering mentioned above. It could be resumed if other options fail.
Josef
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