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List: kde-games-devel
Subject: Re: [Kde-games-devel] Using GHNS (Get Hot New Stuff)
From: Ian Wadham <iandw.au () gmail ! com>
Date: 2012-03-15 3:32:54
Message-ID: 1FA08B7A-F608-457B-B157-8DB44C9C5059 () gmail ! com
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Hello Josef,
Thank you very much for your succinct, clear and practical summary of where
GHNS is up to currently. I found it very helpful. Thank you, Josef.
On 13/03/2012, at 11:18 PM, Josef Spillner wrote:
> :: Ian Wadham Dienstag 13 M=E4rz 2012
>> There is a feature of KDE called "Get Hot New Stuff" (GHNS) and I have
>> sometimes thought about using it in KGoldrunner for such goodies as:
>> =
>> - Solutions to levels
>> - High-score records
>> - Releasing new levels in between releases of KDE (but untranslated)
>> - Posting levels to be contributed
>> - Graphics themes
>> - Sound themes
>> =
>> Unfortunately, every time I look at it (over several years) I seem to fi=
nd
>> that it has recently been re-written and the documentation is incomplete.
> =
> Let me give a quick summary. <snip>
It was a very neat summary =85
>> In particular, I do not see any advice about where to store the "stuff" =
and
>> how secure, backed up and *constant* that place might be (web sites
>> appear, disappear or change URLs all the time).
> =
> If you want to store the "stuff", I would recommend to store your "stuff"=
in a =
> repository and use newstuff.kde.org (which runs the Hotstuff services) to =
> produce appropriate feeds for the games. If you want to let your gamers c=
reate =
> "stuff" through editors etc., it'll be a bit more complicated (see below).
I think I will start by storing the most immediate stuff (solutions and new=
levels)
in the repository as you advise and proceed from there into GHNS, leaving t=
he
fancy stuff (moderated uploads, etc.) till later --- that's if there is a l=
ater :-)
Thanks again, Ian W.
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