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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Review Request: Threaded card rendering in
From:       "Albert Astals Cid" <aacid () kde ! org>
Date:       2009-06-03 20:33:23
Message-ID: 20090603203323.22003.2862 () localhost
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Downloaded, compiled, played with it, did not crash.
If you have tested it and it gives a noticeable speedup i'd go with the ship it and \
sell it as a bugfix ;-)

- Albert


On 2009-06-02 18:23:51, Parker Coates wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://reviewboard.kde.org/r/792/
> -----------------------------------------------------------
> 
> (Updated 2009-06-02 18:23:51)
> 
> 
> Review request for KDE Games.
> 
> 
> Summary
> -------
> 
> As describe here (http://reviewboard.kde.org/r/676/), some optimisations have been \
> made to KCardCache to allow the loading of SVG files and rendering of card graphics \
> in the background. KPat has already been modified to take advantage of this \
> functionality, but LSkat has not. 
> This patch attempts to add threaded loading to LSkat. The implementation isn't the \
> most elegant, but it is relatively simple. This is my first time looking at the \
> LSkat code, so feedback is definitely appreciated. 
> 
> Diffs
> -----
> 
> trunk/KDE/kdegames/lskat/src/thememanager.h 973384 
> trunk/KDE/kdegames/lskat/src/thememanager.cpp 973384 
> 
> Diff: http://reviewboard.kde.org/r/792/diff
> 
> 
> Testing
> -------
> 
> I've changed decks and changed the window size a few dozen times. I've also played \
> through a few games. Thus far I've notice no ill effects. 
> 
> Thanks,
> 
> Parker
> 
> 

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