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List: kde-games-devel
Subject: [Kde-games-devel] Review Request: Threaded card rendering in LSkat
From: "Parker Coates" <parker.coates () gmail ! com>
Date: 2009-06-03 1:23:51
Message-ID: 20090603012351.25985.26104 () localhost
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This is an automatically generated e-mail. To reply, visit:
http://reviewboard.kde.org/r/792/
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Review request for KDE Games.
Summary
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As describe here (http://reviewboard.kde.org/r/676/), some optimisations have been \
made to KCardCache to allow the loading of SVG files and rendering of card graphics \
in the background. KPat has already been modified to take advantage of this \
functionality, but LSkat has not.
This patch attempts to add threaded loading to LSkat. The implementation isn't the \
most elegant, but it is relatively simple. This is my first time looking at the LSkat \
code, so feedback is definitely appreciated.
Diffs
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trunk/KDE/kdegames/lskat/src/thememanager.h 973384
trunk/KDE/kdegames/lskat/src/thememanager.cpp 973384
Diff: http://reviewboard.kde.org/r/792/diff
Testing
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I've changed decks and changed the window size a few dozen times. I've also played \
through a few games. Thus far I've notice no ill effects.
Thanks,
Parker
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