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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] QCanvasSprite + QObject
From:       Johnny Andersson <johnny () johnnys ! info>
Date:       2001-12-19 22:35:46
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On Wednesday 19 December 2001 18.01, Martin Heni wrote:

> have a function advance which is called periodically with
> a period which you set with setAdvancePeriod or so.
> You can do, movement and animation in this function
> without the need of additional timers.

Thanks for the tip. I thought advance() wasn't virtual, but it was. Good!
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