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List: kde-games-devel
Subject: Re: [Kde-games-devel] QCanvasSprite + QObject
From: thomas.friedrichsmeier () ruhr-uni-bochum ! de
Date: 2001-12-20 10:57:05
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> You do not need timers for the animation. The Cavas Items
> have a function advance which is called periodically with
> a period which you set with setAdvancePeriod or so.
> You can do, movement and animation in this function
> without the need of additional timers.
Well, I wasn't talking about advancement, although, for some objects I found it handy
to set them to not animated and move them by hand. But for all I know, there is no
functionality for setting the sequence/frame automatically, so that's what I need timers
for (BTW, the timer-periods may differ for these animations, so a global
setAnimationPeriod or the like would not help me).
Thomas
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