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List:       kde-devel
Subject:    Re: svg crystal?
From:       Maks Orlovich <mo002j () mail ! rochester ! edu>
Date:       2002-11-13 0:59:10
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Vadim Plessky wrote:

> On Tuesday 12 November 2002 10:46 pm, Nikolas Zimmermann wrote:
> |  On Tuesday 12 November 2002 18:25, Nicolas Goutte wrote:
> |  > As far as I know, the base for Crystal are SVG pictures. But KDE
> |  > still can nly use PNG icons.
> |  >
> |  > Have a nice day/evening/night!
> |
> |  No, we can also render SVGs since quite some months :)
> |  We prerender the icons and commit the generated ones, for
> |  speed reasons. (PNG loading is faster than SVG rendering...).
> 
> I believe it's possible to reduce this gap.
> I don't know what is typical time to load PNG, but good SVG icon can be
> rendered in less than 0.5 sec. 

Which means it's unusable, as you need to load about 5-10 icons per a menu,
not to mention the toolbars. I *hope* you're wrong.

For perspective In startup times, we're talking about times in milliseconds
being something to be eliminated. And before demand-load, the time to load
PNG icons was unaccpetable - roughly a quarter of startup time for app like
Konqueror. And a non-trivial portion of that concerns image->pixmap
conversions, too. (Althugh granted, a lot is in libpng, and disk I/O).

 
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