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List: kde-devel
Subject: Re: svg crystal?
From: Roger Larsson <roger.larsson () norran ! net>
Date: 2002-11-13 7:22:04
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On onsdagen den 13 november 2002 01.59, Maks Orlovich wrote:
> Vadim Plessky wrote:
>
> > On Tuesday 12 November 2002 10:46 pm, Nikolas Zimmermann wrote:
> > | On Tuesday 12 November 2002 18:25, Nicolas Goutte wrote:
> > | > As far as I know, the base for Crystal are SVG pictures. But KDE
> > | > still can nly use PNG icons.
> > | >
> > | > Have a nice day/evening/night!
> > |
> > | No, we can also render SVGs since quite some months :)
> > | We prerender the icons and commit the generated ones, for
> > | speed reasons. (PNG loading is faster than SVG rendering...).
> >
> > I believe it's possible to reduce this gap.
> > I don't know what is typical time to load PNG, but good SVG icon can be
> > rendered in less than 0.5 sec.
>
> Which means it's unusable, as you need to load about 5-10 icons per a menu,
> not to mention the toolbars. I *hope* you're wrong.
>
> For perspective In startup times, we're talking about times in milliseconds
> being something to be eliminated. And before demand-load, the time to load
> PNG icons was unaccpetable - roughly a quarter of startup time for app like
> Konqueror. And a non-trivial portion of that concerns image->pixmap
> conversions, too. (Althugh granted, a lot is in libpng, and disk I/O).
As I read it above it caches the icons in X drawable form (pixmaps)?
It looks like #3 is the way used, then SVGs could become the future winner (as
icon sizes move upwards). Small space requirements as cached but still
accelerated drawing (if X gets accelerated SVG drawing).
/RogerL
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