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List: kde-bugs-dist
Subject: [kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0
From: Bob Wya via KDE Bugzilla <bugzilla_noreply () kde ! org>
Date: 2016-08-19 0:59:14
Message-ID: bug-361154-17878-5BWn2iBCq6 () http ! bugs ! kde ! org/
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https://bugs.kde.org/show_bug.cgi?id=361154
--- Comment #94 from Bob Wya <bob.mt.wya@gmail.com> ---
(In reply to wolfyrion from comment #93)
>
> hi Bob Wya ,
> One question please:
> When you run an opengl game/app does it turn off the compositor or not??
> (Before it said that this happening because the drivers request to do so
> and we had to force to enable compositor using the rules)
> if compositor is getting disable you will notice a lot of tearing in most of
> the games thats why we want the compositor to be enable.
>
> Broken Texures/Shadows and Turning off compositor when launching an opengl
> game or app.
> So with this patch both of these problems are solved?
The original problem that I reported:
Launching a 3D Opengl game. Sometime during the switch from compositor on, to
compositor off and back again (automatically handled by Kwin/Plasma) the Breeze
decoration shadows break. By that definition the bug is fixed on my system...
I'm not exactly sure what you are asking... The problem, _I_ reported, has been
fixed, by Martin, as I clearly stated...
You still got issues?? Then open another (SEPARATE) bug - no bug hi-jacking :-)
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