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List:       kde-bugs-dist
Subject:    [kwin] [Bug 361154] Running native OpenGL games - with compositing enabled - breaks X11 Plasma 5.6.0
From:       wolfyrion via KDE Bugzilla <bugzilla_noreply () kde ! org>
Date:       2016-08-19 0:16:13
Message-ID: bug-361154-17878-HPGtGXSw6x () http ! bugs ! kde ! org/
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https://bugs.kde.org/show_bug.cgi?id=361154

--- Comment #93 from wolfyrion <kyriacos@mypcrevolution.com> ---
(In reply to Bob Wya from comment #92)
> (In reply to Martin Gräßlin from comment #90)
> > and a patch: https://phabricator.kde.org/D2483
> 
> I've tested this patch on kde-win 5.7.3. Dual monitor setup - so I can see
> compositing switch off and on (to confirm this aspect of the bug). KWin rule
> to force enable compositing deleted. Breeze decorations re-enabled. Ran my
> current test - dhewm with Doom 3 HD texture pack mod. No decoration shadow
> breakage and none of the secondary weird side-effects (like one display
> flickering constantly - when new application windows are created), etc.
> So looking good at my end!! :-)

hi  Bob Wya , 
One question please:
When you run an opengl game/app does it turn off the compositor or not??
(Before it said that this happening because the drivers request to do so  and
we had to force to enable compositor using the rules)
if compositor is getting disable you will notice a lot of tearing in most of
the games thats why we want the compositor to be enable.

Broken Texures/Shadows and Turning off compositor when launching an opengl game
or app.
So with this patch both of these problems are solved?

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