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List:       wine-devel
Subject:    [PATCH vkd3d v3 6/6] vkd3d-shader: Factor out hlsl_new_loop().
From:       Zebediah Figura <zfigura () codeweavers ! com>
Date:       2021-02-28 0:03:14
Message-ID: 20210228000314.848782-6-zfigura () codeweavers ! com
[Download RAW message or body]

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
---
 libs/vkd3d-shader/hlsl.c | 11 +++++++++++
 libs/vkd3d-shader/hlsl.h |  1 +
 libs/vkd3d-shader/hlsl.y |  4 +---
 3 files changed, 13 insertions(+), 3 deletions(-)

diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
index 1b388d5e..4e73060a 100644
--- a/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d-shader/hlsl.c
@@ -510,6 +510,17 @@ struct hlsl_ir_jump *hlsl_new_jump(enum hlsl_ir_jump_type type, \
struct vkd3d_sha  return jump;
 }
 
+struct hlsl_ir_loop *hlsl_new_loop(struct vkd3d_shader_location loc)
+{
+    struct hlsl_ir_loop *loop;
+
+    if (!(loop = vkd3d_calloc(1, sizeof(*loop))))
+        return NULL;
+    init_node(&loop->node, HLSL_IR_LOOP, NULL, loc);
+    list_init(&loop->body);
+    return loop;
+}
+
 bool hlsl_type_is_void(const struct hlsl_type *type)
 {
     return type->type == HLSL_CLASS_OBJECT && type->base_type == HLSL_TYPE_VOID;
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
index c3b5d561..36e7dd0f 100644
--- a/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d-shader/hlsl.h
@@ -530,6 +530,7 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx \
                *ctx, struct hl
         struct list *parameters, const char *semantic, struct vkd3d_shader_location \
loc) DECLSPEC_HIDDEN;  struct hlsl_ir_if *hlsl_new_if(struct hlsl_ir_node *condition, \
struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;  struct hlsl_ir_jump \
*hlsl_new_jump(enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc) \
DECLSPEC_HIDDEN; +struct hlsl_ir_loop *hlsl_new_loop(struct vkd3d_shader_location \
loc) DECLSPEC_HIDDEN;  struct hlsl_ir_assignment *hlsl_new_simple_assignment(struct \
hlsl_ir_var *lhs,  struct hlsl_ir_node *rhs) DECLSPEC_HIDDEN;
 struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, \
                struct list *fields) DECLSPEC_HIDDEN;
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index 45b97420..1341de13 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -403,11 +403,9 @@ static struct list *create_loop(enum loop_type type, struct list \
*init, struct l  if (init)
         list_move_head(list, init);
 
-    if (!(loop = vkd3d_calloc(1, sizeof(*loop))))
+    if (!(loop = hlsl_new_loop(loc)))
         goto oom;
-    init_node(&loop->node, HLSL_IR_LOOP, NULL, loc);
     list_add_tail(list, &loop->node.entry);
-    list_init(&loop->body);
 
     if (!append_conditional_break(cond))
         goto oom;
-- 
2.30.1


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