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List:       wine-devel
Subject:    Re: [PATCH 6/6] d3dcompiler: Actually define the correct ID3D11ShaderReflection GUIDs.
From:       Matteo Bruni <matteo.mystral () gmail ! com>
Date:       2019-01-31 23:38:43
Message-ID: CABvNrtM2cgj2aX2phr1XVtViFyC_9wd5cRJEHnhkBEFrXMH53w () mail ! gmail ! com
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On Wed, Jan 30, 2019 at 5:42 PM Marvin <testbot@winehq.org> wrote:
>
> Hi,
>
> While running your changed tests on Windows, I think I found new failures.
> Being a bot and all I'm not very good at pattern recognition, so I might be
> wrong, but could you please double-check?
>
> Full results can be found at:
> https://testbot.winehq.org/JobDetails.pl?Key=46981
>
> Your paranoid android.
>
>
> === debian9 (32 bit report) ===
>
> d3dcompiler_43:
> reflection.c:85: Test failed: D3DReflect failed, got 80004002, expected 0
> Unhandled exception: page fault on read access to 0x00000040 in 32-bit code (0x7ed3d76c).

FWIW I get this crash if I don't rebuild the tests with
-DD3D_COMPILER_VERSION=43. I suspect the testbot didn't rerun
configure and thus regenerate d3dcompiler_43/tests/Makefile.



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