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List:       wine-devel
Subject:    Re: [PATCH] d3d8: Fix building on Mac.
From:       Henri Verbeet <hverbeet () gmail ! com>
Date:       2019-01-31 23:44:57
Message-ID: CAOsNvwyaMDf2mAR6_4D9Fkt8bsA7LSra4UTXwPW6V1bAYbXcrw () mail ! gmail ! com
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On Fri, 1 Feb 2019 at 02:49, Ken Thomases <ken@codeweavers.com> wrote:
>
> I can confirm the build breakage and that this fixes it.
>
Yeah, but https://source.winehq.org/patches/data/157188 will also make
it go away.

Turns out "reserved1" and "reserved2" are the vertex declaration and
device caps to validate against. I'll send in a patch for that, but
it'll probably end up being after FOSDEM. ValidatePixelShader() is
similar.



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