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List: wine-devel
Subject: Re: [PATCH 07/10] wined3d: Add dispatch_compute() draw primitive.
From: Józef Kucia <joseph.kucia () gmail ! com>
Date: 2017-01-30 13:15:05
Message-ID: CAKF0LCXN_ynzREGXZrKjbB2KgkJiMRRBovxf0w4FYW2PstG_+g () mail ! gmail ! com
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On Sun, Jan 29, 2017 at 2:43 PM, Guillaume Charifi
<guillaume.charifi@sfr.fr> wrote:
> + if (!context_apply_draw_state(context, device, state))
> + {
> + context_release(context);
> + WARN("Unable to apply draw state, skipping draw.\n");
> + return;
> + }
I don't think it makes sense to apply all states for compute pipeline.
Note that graphics pipeline and compute pipeline have separate UAV
bindings.
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