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List: wine-devel
Subject: Re: [PATCH 08/10] wined3d: Dispatch compute through the command stream.
From: Józef Kucia <joseph.kucia () gmail ! com>
Date: 2017-01-30 13:14:21
Message-ID: CAKF0LCXFSHGrcJd8ZEgyy6=Fe-fjqjYz9=cBhdPuu647T0VkUg () mail ! gmail ! com
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On Sun, Jan 29, 2017 at 2:43 PM, Guillaume Charifi
<guillaume.charifi@sfr.fr> wrote:
> + for (i = 0; i < ARRAY_SIZE(state->streams); ++i)
> + {
> + if (state->streams[i].buffer)
> + wined3d_resource_acquire(&state->streams[i].buffer->resource);
> + }
> + for (i = 0; i < ARRAY_SIZE(state->textures); ++i)
> + {
> + if (state->textures[i])
> + wined3d_resource_acquire(&state->textures[i]->resource);
> + }
Streams and textures are not supposed to be used by compute pipeline.
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