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List: wine-devel
Subject: Re: [PATCH] wined3d: fix different level count while texture update
From: Henri Verbeet <hverbeet () gmail ! com>
Date: 2015-04-29 7:12:41
Message-ID: CAOsNvwwbTYbGz3ZEbrSWZ=9Ci3n3doX9FER9mzcKvUQ2Wcy2_Q () mail ! gmail ! com
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On 28 April 2015 at 20:18, Sergey Isakov <isakov-sl@bk.ru> wrote:
> Bug 38048
> According to MSDN
> https://msdn.microsoft.com/en-us/library/windows/desktop/bb205858(v=vs.85)
> source texture CAN have greater level count then destination
> Current comparison "!=" causes black textures as discussed in the bugzilla.
>
This may be correct, it may not be. This change needs tests, and I
believe that was pointed out in the bug report already.
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