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List: pykde
Subject: Re: [PyKDE] Konqueror plugins in Python
From: David Boddie <david () boddie ! org ! uk>
Date: 2005-05-23 0:09:25
Message-ID: 200505230209.25769.david () boddie ! org ! uk
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On Saturday 21 May 2005 21:49, Jim Bublitz wrote:
> I haven't done anything with konqueror, and a quick look at the file system
> didn't prove very enlightening. You might want to contact David Boddie
> <david@boddie.org.uk>, as he's played around with konqueror plugins in the
> past. I think he's posted some code in past too, but not sure what he has
> available online or where.
I released some of these a while ago. Unfortunately, I think I was the only
person able to make working libraries. A more general and comprehensive build
system is required, and I hope that I can add some support to the PyKDE
Extensions build system:
http://www.simonzone.com/software/pykdeextensions/
> konqueror seems to use KParts more than plain plugins, but the machinery to
> write a KPart in Python is basically the same - you still need a C++ .so
> file to load, and while the actual C++ code is almost completely generic,
> enough is plugin-specific (usually names/paths) that you need a unique .so
> for each plugin or KPart.
Yes, this is the case for most plugins. You can create a general plugin that
loads Python scripts as required, but I'm not sure whether this could be used
as a general launcher for plugins and still allow each of them to provide a
unique user interface (menu/toolbar entries).
I'll upload a package containing some plugins and announce it shortly.
David
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