From pykde Mon May 23 00:09:25 2005 From: David Boddie Date: Mon, 23 May 2005 00:09:25 +0000 To: pykde Subject: Re: [PyKDE] Konqueror plugins in Python Message-Id: <200505230209.25769.david () boddie ! org ! uk> X-MARC-Message: https://marc.info/?l=pykde&m=111682501025654 On Saturday 21 May 2005 21:49, Jim Bublitz wrote: > I haven't done anything with konqueror, and a quick look at the file system > didn't prove very enlightening. You might want to contact David Boddie > , as he's played around with konqueror plugins in the > past. I think he's posted some code in past too, but not sure what he has > available online or where. I released some of these a while ago. Unfortunately, I think I was the only person able to make working libraries. A more general and comprehensive build system is required, and I hope that I can add some support to the PyKDE Extensions build system: http://www.simonzone.com/software/pykdeextensions/ > konqueror seems to use KParts more than plain plugins, but the machinery to > write a KPart in Python is basically the same - you still need a C++ .so > file to load, and while the actual C++ code is almost completely generic, > enough is plugin-specific (usually names/paths) that you need a unique .so > for each plugin or KPart. Yes, this is the case for most plugins. You can create a general plugin that loads Python scripts as required, but I'm not sure whether this could be used as a general launcher for plugins and still allow each of them to provide a unique user interface (menu/toolbar entries). I'll upload a package containing some plugins and announce it shortly. David _______________________________________________ PyKDE mailing list PyKDE@mats.imk.fraunhofer.de http://mats.imk.fraunhofer.de/mailman/listinfo/pykde