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List: opensim-users
Subject: [Opensim-users] Animations seem freeze framed when stopping them? OpenSim Master
From: Chris <mewtwo0641 () gmail ! com>
Date: 2013-01-31 4:17:32
Message-ID: 5109F05C.3040504 () gmail ! com
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Hello all,
I'm running OpenSim commit fd34a75 (r/21883) and am noticing some
oddness with playing and stopping animations. If I play an animation
from inventory and then stop it, it will appear that my avatar is frozen
in the last frame that was played before stopping instead of returning
the avatar to the state that was in before the new animation was played.
If I am playing and stopping animations from a script (such as an AO for
instance); when the animation is stopped it will appear to keep playing
until another animation is played after it. In both cases the weirdness
with the stopped animation(s) will persist until some other animation is
played whether it be another inventory animation or a default avatar
movement animation. It doesn't seem to matter which animation is played
from inventory / script.
For a script it can sort of being worked around by doing this:
llStartAnimation("some_anim_name");
... Later on when it needs to be stopped ...
llStopAnimation("some_anim_name");
llStartAnimation("stand");
llStopAnimation("stand");
It gives the appearance that the animation is stopped; but I'm thinking
that it's simply just overriding the stuck animation long enough to put
a apply a new animation to the avatar to "unstick" it.
Its not an issue when the script plays one animation after another but
if it's a one time animation that needs to be stopped the results can
look really funny.
On a side note... I notice that when I attempt to play the same
animation again with out first playing a different animation, the
current playing animation won't appear to restart like it previously did
not too long ago. I noticed this in my synced pose ball script that has
a sync command which would simply play the poseball anim again when an
avatar sat on it (sends a link message to other linked pose balls to
tell them all to play the animation again) in attempt to sync up the
animations of multiple avatars sitting on the link set.
Previously my sync function looked like this
sync()
{
llStopAnimation(anim);
llStartAnimation(anim);
}
Then had to change it to this once the animation issue started appearing
to get it to work again
sync()
{
llStopAnimation(anim);
llStartAnimation("stand");
llStopAnimation("stand");
llStartAnimation(anim);
}
Is any one else experiencing this?
Thanks!
--
OpenSim: 10 Region Standalone on 0.7.5 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD Phenom II X4 840 3.2 GHz
Memory: 11 GB DDR3
Database: MySQL 5.1.63 (x64)
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