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List: mesa3d-users
Subject: Re: [Mesa3d-users] Segfault when using arbfp1 & texture lookups
From: Brian Paul <brian.paul () tungstengraphics ! com>
Date: 2004-05-10 13:49:54
Message-ID: 409F8882.9090500 () tungstengraphics ! com
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Lukáš Maršálek wrote:
> Hi,
>
> Iam using Mesa 6.0.1 and it segfaults with the following stack anytime I start \
> using textures together with ARB_fragment_program extension:
> #0 0x406e8218 in _swrast_validate_texture_sample () from \
> /afs/ms/u/m/marsl0am/BIG/almorea/LinuxLibs/lib/libGL.so.1 #1 0x406f4549 in \
> execute_program () from /afs/ms/u/m/marsl0am/BIG/almorea/LinuxLibs/lib/libGL.so.1 \
> #2 0x406f51a3 in _swrast_exec_nv_fragment_program () from \
> /afs/ms/u/m/marsl0am/BIG/almorea/LinuxLibs/lib/libGL.so.1 #3 0x088aa438 in ?? ()
> #4 0xffffffff in ?? ()
> #5 0x08090318 in ?? ()
> #6 0xbfffe4f0 in ?? ()
>
> When using arbfp1 and just passing color, all works fine.
> Also when I change to fixed pipeline,all is fine with or without textures.
> The fault always comes from any glDisable() command.(including all commands that \
> call it like glDisableClientState() etc.). I experience it both on SuSE9 & ATI Rage \
> and also Gentoo & ATI Radeon 9600
> Did anybody experienced it also?
Can you try the latest code from CVS? Or, can you send a test program
that reproduces the problem?
-Brian
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