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List:       mesa3d-users
Subject:    [Mesa3d-users] =?us-ascii?Q?Segfault=20when=20using=20arbfp1=20=26=20texture=20lookups?=
From:       Lukáš  Maršálek <DarkPowerStudios () seznam ! cz>
Date:       2004-05-09 11:37:45
Message-ID: 2894973.9268661-12690-209555338-1084102665 () email ! seznam ! cz
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Hi, 

Iam using Mesa 6.0.1 and it segfaults with the following stack anytime I start using \
textures together with ARB_fragment_program extension:

#0  0x406e8218 in _swrast_validate_texture_sample () from \
/afs/ms/u/m/marsl0am/BIG/almorea/LinuxLibs/lib/libGL.so.1 #1  0x406f4549 in \
execute_program () from /afs/ms/u/m/marsl0am/BIG/almorea/LinuxLibs/lib/libGL.so.1 #2  \
0x406f51a3 in _swrast_exec_nv_fragment_program () from \
/afs/ms/u/m/marsl0am/BIG/almorea/LinuxLibs/lib/libGL.so.1 #3  0x088aa438 in ?? ()
#4  0xffffffff in ?? ()
#5  0x08090318 in ?? ()
#6  0xbfffe4f0 in ?? ()

When using arbfp1 and just passing color, all works fine.
Also when I change to fixed pipeline,all is fine with or without textures.
The fault always comes from any glDisable() command.(including all commands that call \
it like glDisableClientState() etc.). I experience it both on SuSE9 & ATI Rage and \
also Gentoo & ATI Radeon 9600

Did anybody experienced it also?

Thanks for any help,
Lukas





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