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List: macports-users
Subject: Re: Libkdegames in Mojave (was Re: Jigsaw puzzles)
From: Ian Wadham <iandw.au () gmail ! com>
Date: 2020-04-12 5:39:19
Message-ID: 893B4A2E-B4B1-4034-9CEC-3C45D3952A15 () gmail ! com
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Hi Lenore,
Can you just try something for me on your Mojave system?
In a Terminal window type the command:
ll /System/Library/Frameworks/OpenAL.framework/Versions
The command is said as "ell ell", short for "long list". On my system (High Sierra) I \
get output:
drwxr-xr-x 8 root wheel 256 5 Apr 18:50 A/
lrwxr-xr-x 1 root wheel 1 19 Nov 2017 Current@ -> A
My guess is that, on Mojave, there will be an extra line, listing directory B/, and \
Current will point to B.
Please also try the command:
ls /System/Library/Frameworks/OpenAL.framework/Versions/Current/Headers
I get output:
MacOSX_OALExtensions.h al.h
OpenAL.h alc.h
meaning that the file "al.h" is there to be found.
What output do you get? My guess is that "al.h" will not be there on your Mojave \
system.
Cheers, Ian W.
> On 12 Apr 2020, at 1:53 pm, Ian Wadham <iandw.au@gmail.com> wrote:
>
> Hi Lenore,
>
> > On 12 Apr 2020, at 1:53 am, Lenore Horner <LenoreHorner@sbcglobal.net> wrote:
> >
> > Ian,
> > Thanks for a really nice suggestion.
>
> Thank you for your kind words, Lenore.
>
> > Sadly, libkdegames has had a failure on Mojave for the last 18 months.
>
> I am really sorry to hear that. There are so many games in the KDE Games collection \
> that would be good for passing time during "lockdown", not just Palapeli.
> I have had a look at MacPorts Ticket #57294 and especially at your comment 12 and \
> attachment.
> It is certainly odd that KDE's CMake processing reports, from lines 4163 to 4173, \
> that it has found the OpenAL and SndFile libraries and include files - and where it \
> has found them, see lines 4166 and 4167 - but then the build crashes with
> "…/libkdegames-4.14.3/audio/kgopenalruntime_p.h:25:10: fatal error: 'al.h' file \
> not found" in lines 4387 to 4391 inclusive.
> Unfortunately I only have High Sierra installed (1 OSX release before Mojave) and \
> the last time I built KDE Games from MacPorts was November 2017. However I will see \
> if I can recall how the KDE Games builds work and if I can get up-to-date with \
> MacPorts, selfupdates and upgrades. I must confess I am hopelessly behind with \
> MacPorts maintenance (hell, I'm 82 now), but I did have some experience introducing \
> the use of OpenAL into KDE Games several years ago. I won't be moving to Mojave any \
> time soon, though.
> Cheers, Ian W.
>
> > There's a purported solution followed by a comment that it's not the right way to \
> > do things which leaves me debating whether to try a "not right way" solution that \
> > is reported to work but will maybe cause strangeness down the road for things \
> > that are more critical than a game. Lenore
> >
> > > On Mar 29, 2020, at 20:03, Ian Wadham <iandw.au@gmail.com> wrote:
> > >
> > > If you like jigsaw puzzles and are isolated or stuck at home due to coronavirus \
> > > and looking for things to do, try the Palapeli port, which is part of KDE Games \
> > > 4.
> > > ……………….
> > > Enjoy,
> > > Ian Wadham.
> >
>
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