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List:       kwin
Subject:    Re: Review Request: fix fullscreen effect flicker
From:       "Commit Hook" <null () kde ! org>
Date:       2012-08-28 19:51:42
Message-ID: 20120828195142.3720.67044 () vidsolbach ! de
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This review has been submitted with commit 33724eee626872abeb15149d22cf5f28d0d7ecef by Thomas Lübking to \
branch master.

- Commit Hook


On Aug. 23, 2012, 3:13 p.m., Thomas Lübking wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/106142/
> -----------------------------------------------------------
> 
> (Updated Aug. 23, 2012, 3:13 p.m.)
> 
> 
> Review request for kwin and Martin Gräßlin.
> 
> 
> Description
> -------
> 
> actually wasn't about the swapinterval (just on nvidia, where the issue was gone with the 304 driver)
> 
> The fullscreen effects require some "slide into buffer swapping" - to not make the entire thing to \
> expensive for the simple painting the patch exports whether there's a pending flush and invokes that in \
> the decision whether having to do some "dead" flushes (ie. trigger paint w/o actual pending) 
> Background:
> during a fullscreen effect the m_lastDamage is always not empty (so ::paint() will flush / swap buffers \
> ratther unconditional) Otherwise it will be empty after the wanted patch so we can just idle but for \
> the fullscreen effect the buffers need to be harmonized. (The former s_pending covered that \
> insufficiently) 
> 
> This addresses bug 304375.
> http://bugs.kde.org/show_bug.cgi?id=304375
> 
> 
> Diffs
> -----
> 
> kwin/composite.cpp c65716b 
> kwin/scene.h 3891198 
> kwin/scene_opengl.h de33ce4 
> 
> Diff: http://git.reviewboard.kde.org/r/106142/diff/
> 
> 
> Testing
> -------
> 
> Yes. Also ensured there's still idling.
> 
> Did NOT test EGL so far (but i doubt it's an issue at all - ideally it can or will idle immediately in \
> fullscreen mode as well because there's no "legacy" back -> front copying) 
> 
> Thanks,
> 
> Thomas Lübking
> 
> 


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      This is an automatically generated e-mail. To reply, visit:
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 <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: \
-o-pre-wrap; word-wrap: break-word;">This review has been submitted with commit \
33724eee626872abeb15149d22cf5f28d0d7ecef by Thomas Lübking to branch master.</pre>  <br />







<p>- Commit</p>


<br />
<p>On August 23rd, 2012, 3:13 p.m., Thomas Lübking wrote:</p>






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<div>Review request for kwin and Martin Gräßlin.</div>
<div>By Thomas Lübking.</div>


<p style="color: grey;"><i>Updated Aug. 23, 2012, 3:13 p.m.</i></p>






<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px solid \
#b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">actually wasn&#39;t about the swapinterval \
(just on nvidia, where the issue was gone with the 304 driver)

The fullscreen effects require some &quot;slide into buffer swapping&quot; - to not make the entire thing \
to expensive for the simple painting the patch exports whether there&#39;s a pending flush and invokes \
that in the decision whether having to do some &quot;dead&quot; flushes (ie. trigger paint w/o actual \
pending)

Background:
during a fullscreen effect the m_lastDamage is always not empty (so ::paint() will flush / swap buffers \
ratther unconditional) Otherwise it will be empty after the wanted patch so we can just idle but for the \
fullscreen effect the buffers need to be harmonized. (The former s_pending covered that \
insufficiently)</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Yes. Also ensured there&#39;s still idling.

Did NOT test EGL so far (but i doubt it&#39;s an issue at all - ideally it can or will idle immediately \
in fullscreen mode as well because there&#39;s no &quot;legacy&quot; back -&gt; front copying)</pre>  \
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<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>


 <a href="http://bugs.kde.org/show_bug.cgi?id=304375">304375</a>


</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>kwin/composite.cpp <span style="color: grey">(c65716b)</span></li>

 <li>kwin/scene.h <span style="color: grey">(3891198)</span></li>

 <li>kwin/scene_opengl.h <span style="color: grey">(de33ce4)</span></li>

</ul>

<p><a href="http://git.reviewboard.kde.org/r/106142/diff/" style="margin-left: 3em;">View Diff</a></p>




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