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List:       kwin
Subject:    Re: Review Request: Swap vsync order, trade in 1frame lag, try harder to detect nvidia framerate (re
From:       Thomas_Lübking <thomas.luebking () web ! de>
Date:       2012-03-12 0:06:37
Message-ID: 20120312000637.29919.67908 () vidsolbach ! de
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This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/103058/
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(Updated March 12, 2012, 12:06 a.m.)


Review request for kwin and Martin Gr=C3=A4=C3=9Flin.


Changes
-------

Forward to current master


Description
-------

This performs a paint & glFlush immediately after the buffer swapping and d=
efers the next swapping to the next anticipated frame (or idling)
The behavior is still not as deterministic as we hoped to be since we canno=
t measure the time for the actual vsync :\
I set a fuzzyness of 6ms what leads to a majority of 2-3ms times in waitsyn=
c but single wait times up to 8 or 9ms occur (what ultimately can be part o=
f the syncing itself)

There's some debug code to print lagging.

TODO:
- attempt egl support
- probably lie to the effects about the time


Diffs (updated)
-----

  kwin/CMakeLists.txt 0b89d98 =

  kwin/composite.cpp 342f0c7 =

  kwin/libkwineffects/kwinglutils_funcs.h 97a7a6c =

  kwin/libkwineffects/kwinglutils_funcs.cpp 6d79507 =

  kwin/options.h c0ab6b2 =

  kwin/options.cpp f17a421 =

  kwin/scene.h c7e462f =

  kwin/scene.cpp 2af2262 =

  kwin/scene_basic.h PRE-CREATION =

  kwin/scene_basic.cpp PRE-CREATION =

  kwin/scene_opengl.h 98d4dd4 =

  kwin/scene_opengl.cpp a0e0e0f =

  kwin/scene_opengl_egl.cpp d0ce360 =

  kwin/scene_opengl_glx.cpp efde30a =

  kwin/scene_xrender.h b544b0b =

  kwin/scene_xrender.cpp c9caa87 =

  kwin/workspace.h f8316b3 =

  kwin/workspace.cpp 66fb50c =


Diff: http://git.reviewboard.kde.org/r/103058/diff/


Testing
-------

I've used a CRT for testing which can sync every 11ms ie. 85Hz and lowered =
the maxFPS down to 10fps with pretty constant results for the time lost wai=
ting for the sync.


Thanks,

Thomas L=C3=BCbking


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      This is an automatically generated e-mail. To reply, visit:
      <a href="http://git.reviewboard.kde.org/r/103058/">http://git.reviewboard.kde.org/r/103058/</a>
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<div>Review request for kwin and Martin Gräßlin.</div>
<div>By Thomas Lübking.</div>


<p style="color: grey;"><i>Updated March 12, 2012, 12:06 a.m.</i></p>



<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Changes</h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Forward to current master</pre>  </td>
 </tr>
</table>




<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">This performs a paint &amp; glFlush immediately after the buffer \
swapping and defers the next swapping to the next anticipated frame (or idling) The \
behavior is still not as deterministic as we hoped to be since we cannot measure the \
time for the actual vsync :\ I set a fuzzyness of 6ms what leads to a majority of \
2-3ms times in waitsync but single wait times up to 8 or 9ms occur (what ultimately \
can be part of the syncing itself)

There&#39;s some debug code to print lagging.

TODO:
- attempt egl support
- probably lie to the effects about the time</pre>
  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">I&#39;ve used a CRT for testing which can sync every 11ms ie. 85Hz and \
lowered the maxFPS down to 10fps with pretty constant results for the time lost \
waiting for the sync.</pre>  </td>
 </tr>
</table>




<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> \
(updated)</h1> <ul style="margin-left: 3em; padding-left: 0;">

 <li>kwin/CMakeLists.txt <span style="color: grey">(0b89d98)</span></li>

 <li>kwin/composite.cpp <span style="color: grey">(342f0c7)</span></li>

 <li>kwin/libkwineffects/kwinglutils_funcs.h <span style="color: \
grey">(97a7a6c)</span></li>

 <li>kwin/libkwineffects/kwinglutils_funcs.cpp <span style="color: \
grey">(6d79507)</span></li>

 <li>kwin/options.h <span style="color: grey">(c0ab6b2)</span></li>

 <li>kwin/options.cpp <span style="color: grey">(f17a421)</span></li>

 <li>kwin/scene.h <span style="color: grey">(c7e462f)</span></li>

 <li>kwin/scene.cpp <span style="color: grey">(2af2262)</span></li>

 <li>kwin/scene_basic.h <span style="color: grey">(PRE-CREATION)</span></li>

 <li>kwin/scene_basic.cpp <span style="color: grey">(PRE-CREATION)</span></li>

 <li>kwin/scene_opengl.h <span style="color: grey">(98d4dd4)</span></li>

 <li>kwin/scene_opengl.cpp <span style="color: grey">(a0e0e0f)</span></li>

 <li>kwin/scene_opengl_egl.cpp <span style="color: grey">(d0ce360)</span></li>

 <li>kwin/scene_opengl_glx.cpp <span style="color: grey">(efde30a)</span></li>

 <li>kwin/scene_xrender.h <span style="color: grey">(b544b0b)</span></li>

 <li>kwin/scene_xrender.cpp <span style="color: grey">(c9caa87)</span></li>

 <li>kwin/workspace.h <span style="color: grey">(f8316b3)</span></li>

 <li>kwin/workspace.cpp <span style="color: grey">(66fb50c)</span></li>

</ul>

<p><a href="http://git.reviewboard.kde.org/r/103058/diff/" style="margin-left: \
3em;">View Diff</a></p>




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