[prev in list] [next in list] [prev in thread] [next in thread]
List: kwin
Subject: Review Request: several GLTexture related improvements
From: "Philipp Knechtges" <philipp-dev () knechtges ! com>
Date: 2012-01-07 22:15:08
Message-ID: 20120107221508.967.29720 () vidsolbach ! de
[Download RAW message or body]
[Attachment #2 (multipart/alternative)]
-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/103655/
-----------------------------------------------------------
Review request for kwin.
Description
-------
This RR is based on 4 commits:
* This first patch allows us to track the GLTexture wrapmode internally.
* The second patch improves the texture update handling:
It changes the behavior of strictly bound textures such that
they are only updated if the corresponding window has been damaged.
Additionally GLTexture now keeps track of the current filter setting.
* The third patch avoids unnecessary texture binds within performPaint.
* The last patch cleans up the GLTexture API.
Diffs
-----
kwin/libkwineffects/kwingltexture.h 6795d0dbf1f9a8d6359a234ceac6ab1c6aa27a0b
kwin/libkwineffects/kwingltexture.cpp 4155fb16f35d256a326111e8c1ab7998f36026e6
kwin/libkwineffects/kwingltexture_p.h 7e04305a92f29ac8b7b7e662d7c5f4f6935c0fc3
kwin/scene_opengl.h 9c0b057f96736eb63704a8cc6116db2df96a5258
kwin/scene_opengl.cpp d85e39383033323914c8dc96700e5c80bfcec063
kwin/scene_opengl_egl.cpp dbda7816a730a5408482181aa03cf403b9c5c9b5
kwin/scene_opengl_glx.cpp 84e7f610fed010d538b4a8db82e0d50d31aa8e23
Diff: http://git.reviewboard.kde.org/r/103655/diff/diff
Testing
-------
nvidia blob works with QT_GRAPHICSSYSTEM=raster/native and GL2/GL1.
Would be nice if somebody could test it with hardware which really requires the strict texture binding.
Thanks,
Philipp Knechtges
[Attachment #5 (text/html)]
<html>
<body>
<div style="font-family: Verdana, Arial, Helvetica, Sans-Serif;">
<table bgcolor="#f9f3c9" width="100%" cellpadding="8" style="border: 1px #c9c399 \
solid;"> <tr>
<td>
This is an automatically generated e-mail. To reply, visit:
<a href="http://git.reviewboard.kde.org/r/103655/">http://git.reviewboard.kde.org/r/103655/</a>
</td>
</tr>
</table>
<br />
<table bgcolor="#fefadf" width="100%" cellspacing="0" cellpadding="8" \
style="background-image: \
url('http://git.reviewboard.kde.org/media/rb/images/review_request_box_top_bg.png'); \
background-position: left top; background-repeat: repeat-x; border: 1px black \
solid;"> <tr>
<td>
<div>Review request for kwin.</div>
<div>By Philipp Knechtges.</div>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">This RR is based on 4 commits:
* This first patch allows us to track the GLTexture wrapmode internally.
* The second patch improves the texture update handling:
It changes the behavior of strictly bound textures such that
they are only updated if the corresponding window has been damaged.
Additionally GLTexture now keeps track of the current filter setting.
* The third patch avoids unnecessary texture binds within performPaint.
* The last patch cleans up the GLTexture API.</pre>
</td>
</tr>
</table>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">nvidia blob works with QT_GRAPHICSSYSTEM=raster/native and GL2/GL1. \
Would be nice if somebody could test it with hardware which really requires the \
strict texture binding.</pre> </td>
</tr>
</table>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">
<li>kwin/libkwineffects/kwingltexture.h <span style="color: \
grey">(6795d0dbf1f9a8d6359a234ceac6ab1c6aa27a0b)</span></li>
<li>kwin/libkwineffects/kwingltexture.cpp <span style="color: \
grey">(4155fb16f35d256a326111e8c1ab7998f36026e6)</span></li>
<li>kwin/libkwineffects/kwingltexture_p.h <span style="color: \
grey">(7e04305a92f29ac8b7b7e662d7c5f4f6935c0fc3)</span></li>
<li>kwin/scene_opengl.h <span style="color: \
grey">(9c0b057f96736eb63704a8cc6116db2df96a5258)</span></li>
<li>kwin/scene_opengl.cpp <span style="color: \
grey">(d85e39383033323914c8dc96700e5c80bfcec063)</span></li>
<li>kwin/scene_opengl_egl.cpp <span style="color: \
grey">(dbda7816a730a5408482181aa03cf403b9c5c9b5)</span></li>
<li>kwin/scene_opengl_glx.cpp <span style="color: \
grey">(84e7f610fed010d538b4a8db82e0d50d31aa8e23)</span></li>
</ul>
<p><a href="http://git.reviewboard.kde.org/r/103655/diff/" style="margin-left: \
3em;">View Diff</a></p>
</td>
</tr>
</table>
</div>
</body>
</html>
_______________________________________________
kwin mailing list
kwin@kde.org
https://mail.kde.org/mailman/listinfo/kwin
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic