This RR is based on 4 commits:
* This first patch allows us to track the GLTexture wrapmode internally.
* The second patch improves the texture update handling:
It changes the behavior of strictly bound textures such that
they are only updated if the corresponding window has been damaged.
Additionally GLTexture now keeps track of the current filter setting.
* The third patch avoids unnecessary texture binds within performPaint.
* The last patch cleans up the GLTexture API.
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