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List:       kpovmodeler-devel
Subject:    Re: Frame System
From:       Andreas Zehender <az () azweb ! de>
Date:       2006-10-05 5:57:07
Message-ID: 45249EB3.1070308 () azweb ! de
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That sounds nice, but I need an example for that.
Let's take a csg with two boxes, corner1 of the second box is animated 
and the csg contains a rotation that is animated

union {
  box{ <-1, -1, -1>, <1, 1, 1> pigment{}}
  box{ <clock*2,1,1>,<2,1,2> pigment{}}
  rotate x*clock
}

Assume there is an object that knows that the second box and the rotate 
is animated and assume that the povray serializer knows how to put these 
comments, how will your povray code (inclusive the animated points) look 
like? Putting comments at the beginning and end of an object should be 
possible in a clean way with the current povray serializer.

For the two objects: If you implement a frame system there needs to be 
an object that records the scene changes during animation or during 
scripting and that object knows after animation which objects and which 
attributes where changed. Maybe it can use the undo/redo system with the 
PMMemento class. That should make your two objects obsolete.


Miguel Angel Gómez Márquez schrieb:

>Would it be too ugly to use a preprocessor ( parser) before calling
>the renderer?
>-------
>A possible answer i want to opinions on and for to make basic
>animations without modifying much the code would be adding  2 objects
>(in the same window for the moment) putting a tag or label that says
>that the first object is the begining and the last one is the end.
>Then to make the tween we call the function x (which was selected by a
>combo box or something) this case linear, and  linear function will do
>something like:
>
>TWEEN ALGORITHM  Linear(){}
>                              Spline(){}                            *
>   Frame  = Relative Tweened Object
>                              Whatever(){}
>
>
>BoxEnd::propertieX - BoxBegin::propertieX
>----------------------------------------------------         *
>CLOCK  = BoxTween::PropertieX
>                           Frames
>                     (or just Box)
>
>
>
>
>So before writing the .POV temp file the BoxEnd and BoxBegin will be
>removed (filtered, so they wont be drawn) and we get as result the
>Draw just of the tween (animated frame).
>
>In theory those tags can be added just as a comment so most of the
>code won't be touched. (comments like the name of the objects )
>would be something like
>
>//*PMFrames=10 (for the whole animation)
>
>//*PMBegin1
>Box  bla bla
>
>//*PMBegin2
>Light
>
>//*PMEnd2
>Light
>
>//*PMEnd1
>Box bla bla
>
>
>Then instead of
>KPM in memory --> Serializer ---> Render TMP File
>Would be
>KPM in memory ---> Tween processor --- Serializer ---> Render TMP File
>
>So we would only modify some visual widgets. and making the Tween module.
>
>So, what about this idea?
>This will keep intact the clean framework of the actual code.
>
>By the way, which distro do you use mates?
>I bet you use Debian or SuSE.
>
>List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel
>
>  
>


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