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List: kde-panel-devel
Subject: Re: [Panel-devel] svg rendering
From: Sean Harmer <sh () theharmers ! co ! uk>
Date: 2007-10-28 18:55:54
Message-ID: 200710281855.55177.sh () theharmers ! co ! uk
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Hi Aaron,
On Sunday 28 October 2007 17:17:55 Aaron J. Seigo wrote:
> On Sunday 28 October 2007, Sean Harmer wrote:
> > Just for info, I'm trying a little experiment to try and make Plasma::Svg
> > use a multithreaded rendering backend. No idea if it will work yet or
> > not.
>
> brilliant; another place of threading performance improvement possibility
> will be to put all the dataengines in their own thread ... most of the
> interaction with engines happens via signal/slot and is assumed to be async
> so it should be fairly easy ..
Have I just been volunteered for something? :-D
I'm not used to seeing the words "threading" and "easy" in the same paragraph,
unless there's an "isn't" in there too ;-)
> connectSource() will need some work, but it shouldn't be too difficult.
>
> the query() method is one of the very few that might cause problems and
> require some re-jigging as it's a direct, assumed-to-be-synchronous call.
>
> we may be able to either get rid of query() all together or just make it
> signal-driven as well.
No promises but if my woefully single-threaded brain can take it, I'll have a
look at the data engine threading possibilities after I tidy up the
background rendering and give it a few more features.
I'm getting there with the SVG threading. Extra threads are launched and seem
to be rendering OK. I think I've just eliminated a race condition where
multiple threads were trying to use the same renderer simultaneously =>
crash.
This has highlighted that I need to be a bit smarter when I start a render job
off as there is no point in having several threads if they are all contending
for the same renderer (which is locked by a mutex). Should be easy to work
around.
Back to debugging...
Sean
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