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List: kde-multimedia
Subject: Re: PlayObject changes
From: Martin Vogt <mvogt () rhrk ! uni-kl ! de>
Date: 2000-07-19 15:11:40
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On Wed, Jul 19, 2000 at 11:57:52AM +0200, Stefan Westerfeld wrote:
> Hi!
>
> On Tue, Jul 18, 2000 at 09:46:55PM +0200, Martin Vogt wrote:
> > > > this should also seek back to the beginning, see below. If you use pause(),
> > > > the PlayObject will be PAUSED, and if you do play() again, it will be PLAYING
> >
> > Hm. I have implemented a different bahaviour.
> > after a halt() the PlayObject is reseted to the same default
> > as after a new PlayObject().
> >
> > This allows to do a loadMedia(file) after the halt.
> >
> > If you call play() after a halt this gives a segfault.
> > (which is the same behaviour as after a new :-)
>
> I don't see why you need the halt() here. If you *really* want to support
> reloading media, why you don't simply can call play() pause() halt() as
> usual, and if you call loadMedia() at any time, the PlayObject will stop
> everything that is going on, and load the new media?
>
Then we define
loadMedia=halt()+open
>
> I think that the PlayObject interface should only be about playing things,
> not about loading them. The reason is simply that the way things are loaded
> may be changed in KDE2.1 (like support loading from chained streams, like
> http through gzip decompression or whatever), but the way things will be
> played will remain untouched by this.
>
You are right, this is better, but we have this small problem
that a complete construct of a new Playobject is too time
intensive.
I leave it to you to make the loadMedia call private in
PlayObject.
> You offer the user the play, stop and pause buttons, and highlight play if
> state is posPlaying, pause if state is posPaused and nothing otherwise.
> If the user pushes play, you call play(), if he pushes pause, you call
> pause(), and if he pushes stop, you call halt(). This should be easy to
> understand for both, authors of PlayObjects and authors of players.
>
This needs to add a
if (something == NULL) return
to all public methods.
>
> However, note that this also severly breaks if somebody has your mp3 codec,
> but another mp4 codec, and you try to mix mp3 and mp4 files in the jukebox.
>
Yes, this is the reason why we should
not have loadMedia.
regards,
Martin
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