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List: kde-multimedia
Subject: Re: State of the Noatun
From: Martijn Klingens <mklingens () yahoo ! com>
Date: 2001-10-25 8:05:49
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On Thursday 25 October 2001 00:37, Neil Stevens wrote:
> [trying to steer this back to kde-multimedia]
Eh... oops... Maybe I should subscribe to this list at home as well :-)
> Kaboodle's part wasn't written for use directly in apps - it was made for
> use by konqueror.
>
> If there is interest in making kaboodle reusable as khtml is, with a clean
> API and an installed header, binary compatibility, and all that good
> stuff, I can do it. People just have to express the interest.
Well... consider this being my vote :-)
It _might_ be nice to have an interface along the lines of the KTextEditor
interface and the new interfaces geiseri is writing, i.e. a general interface
from which all implementations derive. That way you should be able to
exchange a kaboodle part, a noatun part, an xmms part or a whatever part, as
long as it implements the interface.
For the app my boss wants me to develop here I definitely do not need this,
but my personal interest is inclined towards generic and reusable components
and interfaces everywhere throughout KDE.
> Not when every version of engine is different, and sometimes completely
> different. Diff Kaboodle's and Noatun's engine.cpp if you don't believe
> me.
Nah :-) I believe you without diffing...
> mmmm.. I think most use of engine.cpp is just to use it as an introduction
> to how arts coding works - it's more of a template for arts coders, not a
> real set of common features. The things that need to be reused everywhere
> are going in libartskde.
I think the KDE 2 Development book needs an update here... I didn't know
about the existence of libartskde until Stefan mentioned it yesterday as a
reply to an earlier mail of mine. I'll take a look at it, maybe it does
exactly what I need. And if it doesn't I can at least try to add the missing
functionality. After all, it's a library, not an application.
Martijn
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