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List:       kde-kimageshop
Subject:    Re: 2015 funding thoughts
From:       Sven Langkamp <sven.langkamp () gmail ! com>
Date:       2014-10-26 18:28:01
Message-ID: CAAmsBf=Quc5FMSXCevYjL7Z0zvygEFmTOeQXt8j+mhLGqRVobg () mail ! gmail ! com
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On Fri, Oct 24, 2014 at 12:46 PM, Boudewijn Rempt <boud@valdyas.org> wrote:

> On Wednesday 22 October 2014 Oct 19:22:03 Sven Langkamp wrote:
>
> > That's sad, although I already feared that it would happen. I assume that
> > KO also will be getting out of the remaining Calligra too (not that much
> > anyway), right? Paying to you and Dmitry it certainly going to be hard.
>
> But not impossible, I hope...
>
> > Any estimates for the subscriptions?
>
> Not yet. Right now, the development fund is only about a hundred euros a
> month...
>
> > I think the animation support needs at least three months to fix the
> > remaining issues and integrate into the main application. The additions
> for
> > that project would be another 3-4 months.
>
> Hm... So much? That's going to have to be compressed a lot :-(


Ok, maybe not that much. It depends how much functionality should make it
into the first version.
The biggest things that come to mind are:
- animation branch needs to be merged (ideally so that we only have one
document class and an animation would just be a Krita image with an
animation layer)
- undo needs to be fixed
- fix onion skinning
- better interaction with the timeline


>
> >
> > Another big item is port to Qt 5 which should also happen in 2015. That
> > should take not that much time, but also needs to be scheduled carefully.
> >
>
> Yes. At the calligra sprint we discussed that, too, and planned to do that
> immediately after the 2.9 release. A straight port first, run all the
> scripts, make sure everything builds, then disable all applications from
> compilation, then let the maintainers (if any) re-enable their applications
> when they start porting the applications properly. It should lead to a 3.0
> in about three months, in my estimation. I'm also guessing it will lead to
> shedding a lot of dead wood in calligra.


So mvc merge would happen between 2.9 and 3.0?

> I think it's important that we go back to shorter release cycles as 2.9
> and
> > not start too many projects at once. Ideally we would be ready to ship a
> > development project every 3-4 months. Currently we have sort of a mess
> due
> > to mvc and animation running concurrently. A shorter development cycle
> > would bring new features to the users faster.
>
> Yes. Though postponing 2.9 to December was purely because we started the
> kickstarter project too late.
>
> > I think we should also try Patreon. Form what I saw that seems to be a
> lot
> > more interesting for people than custom development funds. Looking at
> other
> > Patreon stuff it looks like the average is amount per person is about 10$
> > for bigger project and we would maybe need between 1000 and 1300
> supporters
> > to fund everything, but 600 could get a half the amount already.
>
> I will try to set that up this weekend. I'm still not sure how to make it
> go well, but we cannot afford to let any stone unturned.
>
>
> --
> Boudewijn Rempt
> http://www.valdyas.org, http://www.krita.org
> _______________________________________________
> Krita mailing list
> kimageshop@kde.org
> https://mail.kde.org/mailman/listinfo/kimageshop
>

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<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Fri, Oct 24, 2014 \
at 12:46 PM, Boudewijn Rempt <span dir="ltr">&lt;<a href="mailto:boud@valdyas.org" \
target="_blank">boud@valdyas.org</a>&gt;</span> wrote:<br><blockquote \
class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc \
solid;padding-left:1ex"><span class="">On Wednesday 22 October 2014 Oct 19:22:03 Sven \
Langkamp wrote:<br> <br>
&gt; That&#39;s sad, although I already feared that it would happen. I assume \
that<br> &gt; KO also will be getting out of the remaining Calligra too (not that \
much<br> &gt; anyway), right? Paying to you and Dmitry it certainly going to be \
hard.<br> <br>
</span>But not impossible, I hope...<br>
<span class=""><br>
&gt; Any estimates for the subscriptions?<br>
<br>
</span>Not yet. Right now, the development fund is only about a hundred euros a \
month...<br> <span class=""><br>
&gt; I think the animation support needs at least three months to fix the<br>
&gt; remaining issues and integrate into the main application. The additions for<br>
&gt; that project would be another 3-4 months.<br>
<br>
</span>Hm... So much? That&#39;s going to have to be compressed a lot \
:-(</blockquote><div><br></div><div>Ok, maybe not that much. It depends how much \
functionality should make it into the first version.</div><div>The biggest things \
that come to mind are:</div><div>- animation branch needs to be merged (ideally so \
that we only have one document class and an animation would just be a Krita image \
with an animation layer)</div><div>- undo needs to be fixed</div><div>- fix onion \
skinning</div><div>- better interaction with the timeline</div><div>  \
</div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc \
solid;padding-left:1ex"><span class=""><br> &gt;<br>
&gt; Another big item is port to Qt 5 which should also happen in 2015. That<br>
&gt; should take not that much time, but also needs to be scheduled carefully.<br>
&gt;<br>
<br>
</span>Yes. At the calligra sprint we discussed that, too, and planned to do that \
immediately after the 2.9 release. A straight port first, run all the scripts, make \
sure everything builds, then disable all applications from compilation, then let the \
maintainers (if any) re-enable their applications when they start porting the \
applications properly. It should lead to a 3.0 in about three months, in my \
estimation. I&#39;m also guessing it will lead to shedding a lot of dead wood in \
calligra.</blockquote><div><br></div><div>So mvc merge would happen between 2.9 and \
3.0?</div><div><br></div><blockquote class="gmail_quote" style="margin:0 0 0 \
.8ex;border-left:1px #ccc solid;padding-left:1ex"><span class=""> &gt; I think \
it&#39;s important that we go back to shorter release cycles as 2.9 and<br> &gt; not \
start too many projects at once. Ideally we would be ready to ship a<br> &gt; \
development project every 3-4 months. Currently we have sort of a mess due<br> &gt; \
to mvc and animation running concurrently. A shorter development cycle<br> &gt; would \
bring new features to the users faster.<br> <br>
</span>Yes. Though postponing 2.9 to December was purely because we started the \
kickstarter project too late.<br> <span class=""><br>
&gt; I think we should also try Patreon. Form what I saw that seems to be a lot<br>
&gt; more interesting for people than custom development funds. Looking at other<br>
&gt; Patreon stuff it looks like the average is amount per person is about 10$<br>
&gt; for bigger project and we would maybe need between 1000 and 1300 supporters<br>
&gt; to fund everything, but 600 could get a half the amount already.<br>
<br>
</span>I will try to set that up this weekend. I&#39;m still not sure how to make it \
go well, but we cannot afford to let any stone unturned.<br> <div class="HOEnZb"><div \
class="h5"><br> <br>
--<br>
Boudewijn Rempt<br>
<a href="http://www.valdyas.org" target="_blank">http://www.valdyas.org</a>, <a \
href="http://www.krita.org" target="_blank">http://www.krita.org</a><br> \
_______________________________________________<br> Krita mailing list<br>
<a href="mailto:kimageshop@kde.org">kimageshop@kde.org</a><br>
<a href="https://mail.kde.org/mailman/listinfo/kimageshop" \
target="_blank">https://mail.kde.org/mailman/listinfo/kimageshop</a><br> \
</div></div></blockquote></div><br></div></div>



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