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List:       kde-kimageshop
Subject:    Re: Tile engine
From:       Bart Coppens <kde () bartcoppens ! be>
Date:       2009-10-14 21:30:35
Message-ID: 200910142330.36045.kde () bartcoppens ! be
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On Wednesday 14 October 2009, LukasT.dev@gmail.com wrote:
> I think your blog is enough. I just want to have basic understanding what
> is doing Krita behind and if I can help to make the tile engine work faster
> using OpenCL or OpenGL somehow..
A tiles engine is just a mechanism to store and retrieve raw datadumps. 
Combining OpenGL with a tiles engine really only makes sense when the tile 
data itself resides on the graphics card (so that the *rest* of Krita can use 
OpenGL commands to transform the data on the graphics card directly). Hence, 
IMO, you should not use OpenGL to somehow make the tile engine work faster, 
since it merely exists to supply other parts of Krita with data.

Bart
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