From kde-kimageshop Wed Oct 14 21:30:35 2009 From: Bart Coppens Date: Wed, 14 Oct 2009 21:30:35 +0000 To: kde-kimageshop Subject: Re: Tile engine Message-Id: <200910142330.36045.kde () bartcoppens ! be> X-MARC-Message: https://marc.info/?l=kde-kimageshop&m=125555588612268 On Wednesday 14 October 2009, LukasT.dev@gmail.com wrote: > I think your blog is enough. I just want to have basic understanding what > is doing Krita behind and if I can help to make the tile engine work faster > using OpenCL or OpenGL somehow.. A tiles engine is just a mechanism to store and retrieve raw datadumps. Combining OpenGL with a tiles engine really only makes sense when the tile data itself resides on the graphics card (so that the *rest* of Krita can use OpenGL commands to transform the data on the graphics card directly). Hence, IMO, you should not use OpenGL to somehow make the tile engine work faster, since it merely exists to supply other parts of Krita with data. Bart _______________________________________________ kimageshop mailing list kimageshop@kde.org https://mail.kde.org/mailman/listinfo/kimageshop