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List: kde-kimageshop
Subject: Re: High-level pixel access methods
From: Patrick Julien <freak () codepimps ! org>
Date: 2004-02-15 23:06:45
Message-ID: 200402151806.45524.freak () codepimps ! org
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On February 15, 2004 12:04 pm, Boudewijn Rempt wrote:
> On Sunday 15 February 2004 17:02, Patrick Julien wrote:
> > Well, the problem with that is that it will almost certainly fail with
> > medium/large images has you need one large buffer to hold all the pixels.
>
> How about a producer/consumer kind of thing. That is, define an interface
> that KisPaintDevice can use to fill its KisPixelData, and pass that to
> KisPaintDevice:
>
> class PixelProducer {
> imageType() = 0;
> depth() = 0;
> boolean nextPixel(Pixel & p) = 0;
> }
>
>
> KisPaintDevice::fillWithPixels(PixelProducer source) {
> if source -> depth == depth() && source -> imageType() == imageType() {
> Pixel p;
> int i = 0;
> KisPixelData data;
> while (nextPixel( &p)) {
> data[i] = p;
> i++;
> }
> }
> }
>
> Or something like that, but proper C++, and not an unholy mixture of C++
> and Python, but anyway, that kind of idea.
This has the issues... I still thnkt that an iterator is the way to go
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